Yeah, I've got to echo everyone else. This makes the ARC expansion look awful.
SF Fighter preview
So I went to the x wing wiki, and are the movement from boost, barrel roll, and decloak not manuvers. Meaning that Collision Detector can be used to safely go through obstacles when using actions. Overlapping still hurts.
I was expecting the same dial (or very similar) to the FO. I fear the dial is too restricting. The loss of the evade action is also a bit odd here.
I was pretty sure it was not going to have a sexy FO-like dial because the pack includes Wired.
The lack of Evade is because they didn't want this thing taking Comm Relay and using Juke on two target per turn (or four with Quickdraw).
Edited by Arschbombe
E: waaaaaaitaminute the crit immunity isn't conditional on being used *for boosting/bring/decloaking*. This is much, much better than it first seems, and yeah, no reason not to take it on any ship with a free system slot.
Exactly .
That's why I'm complaining about it - it's an auto-include upgrade. I mean, it's literally 0 points, so even if it never triggers in a match...you are out nothing by bringing it along. And if it stops a 'Direct Hit'? Or just lets you fly straight through a debris cloud with only a stress token for your trouble? Just free damage reduction!
Throw it on the Lambda...the Ghost...Etahn ain't gonna complain...hell, toss it on some B-Wings...etc
Ya, while many enjoy 0 cost upgrades due to the cost of having the slot, it bothers me because it means unless I buy multiple Tie SFs, I will always have a worse list than is available in the game if I want to fly a list with something with a systems slot that is not filling that slot.
It's reverse Weapons Guidance, so I think it's fitting to be a Tech slot.Sooo, Sensor Cluster is what R3 should have been. Right?
Having said that, I am convinced there was some time warp and two different timelines of FFG created these expansions. ARC created by Wave 0-1 FFG, and SF was Wave 7-8 FFG.
Backdraft, title, accuracy corrector, 2 hits and a crit twice over every time he has a shot from the rear. Looking forward to that
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No way to combo that. If you Backdraft first, AC cancels his crit. If you AC first, you cannot then Backdraft as the AC upgrade says the dice 'cannot be further modified' after triggering it.
I wonder if it might be worth taking accuracy corrector to guarantee two hits out the front if you have a ship in both arcs.
Backdraft, title, accuracy corrector, 2 hits and a crit twice over every time he has a shot from the rear. Looking forward to that
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Goodness gracious... That works doesn't it? @_@
As mentioned by two others before you, no it doesnt. AC prevents further mods, adding dice is modding dice.
The dial isnt stupendous but it isnt bad either. Slap Mk2 engines on there now this guy has 9 **** green moves. Considering i cant see myself putting stealth device, EU, or hull/shield upgrade on this thing i dont see it competing for the slot either. Technically EI for Quickdraw if you dont want PTL and instead want Marksman or something for your EPT would work but thats up for opinion.
Though i have to admit i dont get the 1red hards. Im glad it has both banks/hards but...red? If all the 1s are green shouldnt the hards be white? Yet another dial that makes me think there is no logic behind dials. A red indicates you are pushing the ship to its limits or doing something the systems cant compensate for easily. If you can casually do one move with minimal effort, surely a little more is only "less than easy" but isnt hard.
Collision detector is interesting but i dont think i will be bringing it. Fire Control, Accuracy Corrector, or Adv Sensors would be vaaaastly superior on this guy. Sensor slot is usually really nasty and that feels like a filler card...meh
Im probably loving Backdraft more than Quickdraw. Isnt dependent on losing shields, flatout adds a crit. Flying past someone just got pretty mean, i might slap EU on him specifically so i can juuuust fly past someone with rear shots.
Also 23pts generic. Woot. I was hoping 22/23pts. I can EASILY see myself running 2 of these guys casually...most likely with AC's
And like everyone else....this makes me more sad about the ARC reveal.
Edited by Vineheart01Anyone else guffawed at FFG's "2 + 2 dice > 3" "math is easy" spiel?
******* GREEN DICE EXIST, FFG
Edit: Well, that's not fair. They're trying to sell a product, of course they talk up the features. Still, I wish they hadn't included the bit with a R3 shot at Tycho. That particular example is rather devoid of credibility unless the T-70 behind the SF really really had to go, and the Tycho shot was just a hail Mary.
Edited by SquarkEdited by Engine25I doubt it. one modified two dice shot and one unmodified two dice shot probably > one modified 3 dice shot. For me at least.It's kinda sad that the article kept saying, "Fire from both arcs to get more dice!" but completely ignored the fact that you're not likely to have modifiers for both attacks. Unless you can modify both shots, I think you're better off taking the 3 dice in most situations.
not to mention that you can potentially get mods for both shots with Predator, Lone Wolf, Rage, or a Bomber Buddy.
Indeed, I think Rage/Baffles may well wind up being the most common loadout generally.
E: waaaaaaitaminute the crit immunity isn't conditional on being used *for boosting/bring/decloaking*. This is much, much better than it first seems, and yeah, no reason not to take it on any ship with a free system slot.
Exactly .
That's why I'm complaining about it - it's an auto-include upgrade. I mean, it's literally 0 points, so even if it never triggers in a match...you are out nothing by bringing it along. And if it stops a 'Direct Hit'? Or just lets you fly straight through a debris cloud with only a stress token for your trouble? Just free damage reduction!
Throw it on the Lambda...the Ghost...Etahn ain't gonna complain...hell, toss it on some B-Wings...etc
So, you are saying that FCS, Advanced Sensors, Accuracy Corrector are all obsolete?
Eh guys, before we get over excited about ACs just remember Advance can use then at higher PS for the same cost as the PS 3 naked
And they're not very good ships, sadly (bounce off green dice( despite how awesome it is to take dice out of the equation
Do like back draft in concept, but at his PS and cost he may be difficult to use well
The tie/SF is NOT a sturdy base to build up ace like pilots si we're going to have to discover a new way to fly him
QuickDraw not no much. He's a glass cannon; kill the enemy before they kill you
Edited by ficklegreendiceThe article hints that flying through an asteroid negates your action. Is that right? I thought you only lost actions if you ended up overlapping the asteroid.
"The dial is bad"
Only if you are wed to PTL. Really, thats a pretty nice dial with all 1-speed manouvers, 3-sloops, and white 2-turns. It won't be the FO crazyness by any strech, but this is more than workable, its pretty **** good. Similar to the Star Viper.
Also, if stress is a concern, Twin Ion Engine Mk II gives four more greens.
Eh guys, before we get over excited about ACs just remember Advance can use then at higher PS for the same cost as the PS 3 naked
And they're not very good ships, sadly (bounce off green dice( despite how awesome it is to take dice out of the equation
Do like back draft in concept, but at his PS and cost he may be difficult to use well
The tie/SF is NOT a sturdy base to build up ace like pilots si we're going to have to discover a new way to fly him
QuickDraw not no much. He's a glass cannon; kill the enemy before they kill you
But, Accuracy Corrector Clusters are awesome. And the Title essentially gives you Cluster Missiles. Now, it wouldn't be a case of you always using Accuracy Corrector, because sometimes you want to throw 4 red dice out the front.
The article hints that flying through an asteroid negates your action. Is that right? I thought you only lost actions if you ended up overlapping the asteroid.
Read the rules again. If the ships base or manover template overlaps an obstacle the ship suffers all effects of that obstacle.
The article hints that flying through an asteroid negates your action. Is that right? I thought you only lost actions if you ended up overlapping the asteroid.
Yes, if your template overlaps the asteroid, you lose your action and roll for damage. If you land on it, you also cannot fire.
If your template overlaps a debris, you gain a stress and roll for critical damage. If you land on it, you can still fire.
The article hints that flying through an asteroid negates your action. Is that right? I thought you only lost actions if you ended up overlapping the asteroid.
Yes. You skip your Perform Action Step when the ship or maneuver template overlap any obstacle. Asteroids keep you from shooting if you end up on it.
The article hints that flying through an asteroid negates your action. Is that right? I thought you only lost actions if you ended up overlapping the asteroid.
Reread the obstacles section. It lists out what happens
Template or base overlaps asteroid: check
Roll 1 die, suffer hits or crits: check
Skip activation phase: check
Combat phase - Cannot attack if sitting on asteroid : check
Debris dont have the action phase thing but unless you got Baffles or some other way to instantly destress you skip it anyway (afaik that is).
Collision Detector wouldnt inhibit your action phase since you cant skip what youre already in/did. You "could" ptl i guess, that might be up for an argument and i'd vote for its allowed because you are already IN the action phase.
Also i totally called what that tech slot did. Defensive weapons guidance. Follows theme with what those slots do and would be very useful. I can see that tech going all over the place.
Edited by Vineheart01
Eh, the dial is a okay imo. We're all just blinded by Poe's big fat lie from episode 7
Having an aux arc and sensors/tiemk2 makes PTL easy to use; just not as good as bb8 on the ARC (more actions)
Also probably too many points on too frail a ship
The dial is, however, far more than serviceable
Eh guys, before we get over excited about ACs just remember Advance can use then at higher PS for the same cost as the PS 3 naked
And they're not very good ships, sadly (bounce off green dice( despite how awesome it is to take dice out of the equation
Do like back draft in concept, but at his PS and cost he may be difficult to use well
The tie/SF is NOT a sturdy base to build up ace like pilots si we're going to have to discover a new way to fly him
QuickDraw not no much. He's a glass cannon; kill the enemy before they kill you
But, Accuracy Corrector Clusters are awesome. And the Title essentially gives you Cluster Missiles. Now, it wouldn't be a case of you always using Accuracy Corrector, because sometimes you want to throw 4 red dice out the front.
Err you dont get clusters
Clusters stack damage on the same target instead of inefficiently spreading it around
Also only needs 1 target in arc as opposed to the dream scenario of two
+
+
=
6 hits?
But you can't take advance sensors and collision detection so you'd not be able to BR or Boost on to a rock and then manuver off.
E: waaaaaaitaminute the crit immunity isn't conditional on being used *for boosting/bring/decloaking*. This is much, much better than it first seems, and yeah, no reason not to take it on any ship with a free system slot.
Exactly .
That's why I'm complaining about it - it's an auto-include upgrade. I mean, it's literally 0 points, so even if it never triggers in a match...you are out nothing by bringing it along. And if it stops a 'Direct Hit'? Or just lets you fly straight through a debris cloud with only a stress token for your trouble? Just free damage reduction!
Throw it on the Lambda...the Ghost...Etahn ain't gonna complain...hell, toss it on some B-Wings...etc
So, you are saying that FCS, Advanced Sensors, Accuracy Corrector are all obsolete?
How often do you equip any of those to a Palp shuttle? Or B-Wing swarm? Lothal Rebel? etc. Not "never", of course, but very rarely - at 0 points, this is a straight buff to any ship with a sensor slot you are trying to build cheaply.
None of which ( arguably the generic E-Wings, maybe, but this is hardly enough for them) need that buff!
And there is the issue kdubb brings up, too, that there is only one of these cards included in this expansion - meaning you are forced to buy quite a number of TIE/sf kits if you DO want to try a generic B-Wing or E-Wing swarm...or simply accept that the list you bring is going to be straight inferior to another possible list you could have brought if you'd just bought a bunch of TIE/sf expansions.
0-point upgrades are something FFG needs to be a lot more cautious with - either titles usable only with the included ship; "fixes" in a pinch (but include multiple copies of it, fer cripes sake); or otherwise unique so there is no need for multiples.
I was surprised to not see a 5-straight . (no biggie)
I like the Collision Detector because nearly every time I wanna barrel my B-wing- bam ! there's rock.
Yeah, I've got to echo everyone else. This makes the ARC expansion look awful.
There are no surprises left in this expansion. The only unspoiled card in this expansion is a PS5 pilot. It's almost certainly going to cost 25 points and have an EPT slot. The TIE/sf has one gimmicky system slot upgrade whose biggest draw is that it is zero points and a nice tech slot upgrade. It's got a dial with a nice selection of maneuvers but a lot of red.
R3 was a huge disappointment and is likely a waste of the paper it is printed on but Vectored Thrusters and Tail Gunner are both really solid upgrades. The ARC-170 still has an unspoiled dial and an unspoiled Torpedo that fires as an action.
I don't see how that adds up to this expansion making the ARC-170 look awful.
my palp shuttle is usually glued to Baffles. The ability to actually TURN is too powerful to take anything else. Or stop in place twice since people predict it once but never twice.
ARC reveal is even less awesome because of the SF reveal because of the pilots themselves - i dont see minimalist ARCs being viable at all but i totally see title + AC tie/sf being a rather big pain in the ass. And moderately durable. 2agi usually works for me WAY more than high hp - ive lost my Decimator in 3 flippin' volleys due to crit shenanigans, raw health only helps long as your crits arent mean and your opponent doesnt roll consistent 4hit attacks.
I see the ARCs as useful when built right, but thats it. TIE/SF i dont see replacing our Aces but its one hell of a filler ship. I almost like this more than OL....*dodges rocks*
Edited by Vineheart01