SF Fighter preview

By Mu0n729, in X-Wing

Wowsa that's a solid ship. Backdraft is pretty mean albeit, not actually that much better than the average /sf, and I question their assertion that he doesn't want front-arc shots; he wants both, every turn, if he can. Quickdraw is awesome, the dial is solid, but unexceptional except for the sloops, Sensor Cluster is as expected and well worth taking at 2 points unlike Weapons Guidance, and COllision Detector is very, very interesting for 0 points, but I'm not sure where it fits right now given that high-PS Phantoms still really want FCS.. I wonder if decloaking over a roid causes you to skip your action step... Also might conceivably make the Cloaking Device better again on the Mist Hunter.

It's basically a cross between a b wing and a T70 for Imps, and I think it's a solid ship.

Only the Omega SPecialist left, and we know what he will be except points, which will probably be 25, with EPT.

NOICE.

Very worth it, unlike the ARC for which the upgrades are largely pointless.

Edited by thespaceinvader

Nothing groundbreaking but some more solid additions

That dial is... not great. Lots of red maneuvers and few options for clearing stress

Edited by Sabre 7

Sensor CLuster is probably the standout, finally something that makes the Tech slot worth having on anyone other than /fos.

And there's enough red on the dial to make Quickdraw with just Crack Shot and Waffles maybe better than Rage/Waffles.

Edited by thespaceinvader

Phantom buff, sweet

Collision Detector is cool!

Quick thoughts:

  • 23 points for the PS 3 generic is pretty reasonable, given what you're getting. 25 points looks likely for the PS 5 generic on that basis, which will hopefully have an EPT slot.
  • 27 points for Backdraft gets you a really solid ability that makes your rear arc dangerous.
  • 3 speed s-loops on the dial is neat. Quite a stiff dial for a TIE, but still some good options there. No K-turn unlike the /fo though.
  • Sensor Cluster is a really good option for 2 points if you want to make your ships a bit more defensive. Good for both the /sf and T-70 (except for Red Ace). The R3 Astromech really does pale by comparison. (Different slot, I know, but still...)
  • Collision Detector looks like it could be fun on low PS Phantoms or Echo to set up some unexpected blocks/shots.
Edited by Jarval

DIALLLLLL!!!! YESSS! They tricked me! My first scan through gave me disappointment as I saw no dial!

Phantom buff, sweet

I think the only Phantoms that would take Collision Detector would be the generic Phantoms. 0 cost is nice, though.

Interesting ship. The dial is not great, so the complaints about it being better than a T-70 can stop. Backdraft is kind of fun. I do see Sensor Cluster going on the Tech ships with 2 Agi.

That 0-point sensor is going to be best friends with a player who likes to field Echo, debris, and Yorr. The tech may just be the T-70 buff that rebels wanted. Hard to say how it'll do as far as costing goes into the few ships who can equip those, though. It seems pretty powerful and appropriately costed for its value, though.

Glad they confirmed Quickdraw's ability to fire during activation in the preview too.

Also, does the dial seem very Starviper like to anyone else? Its only way to u-turn is with a sengor's.

Phantom buff, sweet

At the expense of FCS though...

Nothing really 'meh' but nothing really awesome. I like the new Tech Upgrade though on T-70s. Lots of ways to throw focus tokens around in Rebel lists.

I really wish it had crew though.

Edited by Jo Jo

Collision Detector is cool!

Honestly, I didn't realize Palp Aces needed a buff.

Collision Detector is cool!

Honestly, I didn't realize Palp Aces needed a buff.

The only proper aces it goes on are Echo and Whisper who still want FCS.

That dial is... not great. Lots of red maneuvers and few options for clearing stress

I was expecting the same dial (or very similar) to the FO. I fear the dial is too restricting. The loss of the evade action is also a bit odd here. Mind you, this TIE has more shields than I expected. This should be a fun ship to play with. It likes to get in close and has the durability to take a few hits. Having both a Tech and a System slot could make this thing a beast (and very expensive)!

I wonder if decloaking over a roid causes you to skip your action step.

Between this and Tractor Tokens, I hope that we are getting an update to the obstacle rules that make it clear how they should be handled when overlapped by anything but a maneuver.

Edited by WWHSD

Sensor cluster autothrusters Poe is going to be even more annoying to stick damage on than usual.

It's kinda sad that the article kept saying, "Fire from both arcs to get more dice!" but completely ignored the fact that you're not likely to have modifiers for both attacks. Unless you can modify both shots, I think you're better off taking the 3 dice in most situations.

Sweet Junk in that trunk, this is how I will forever think of the Tie SF

Edited by Cubanboy

HAHAHAHA! Collision detector? 0 Points. R3 Astromech? 2 points.

Nice logic FFG.

It's kinda sad that the article kept saying, "Fire from both arcs to get more dice!" but completely ignored the fact that you're not likely to have modifiers for both attacks. Unless you can modify both shots, I think you're better off taking the 3 dice in most situations.

I doubt it. one modified two dice shot and one unmodified two dice shot probably > one modified 3 dice shot. For me at least.

not to mention that you can potentially get mods for both shots with Predator, Lone Wolf, Rage, or a Bomber Buddy.

Indeed, I think Rage/Baffles may well wind up being the most common loadout generally.

HAHAHAHA! Collision detector? 0 Points. R3 Astromech? 2 points.

Nice logic FFG.

Yeah, this all over. Everything in the RC just seems a bit too expensive and/or situational to bother with. Sensor Cluster is great for two points and occupies a similar slot to Astromechs in terms of its limitation but, for two points you get something that is VERY useful versus something with a broadly similar effect that much, much more situational AND painful to trigger.

"The dial is bad"

Only if you are wed to PTL. Really, thats a pretty nice dial with all 1-speed manouvers, 3-sloops, and white 2-turns. It won't be the FO crazyness by any strech, but this is more than workable, its pretty **** good. Similar to the Star Viper.

Collision Detector is cool!

Honestly, I didn't realize Palp Aces needed a buff.

The only proper aces it goes on are Echo and Whisper who still want FCS.

Eh - it's a sensor slot, so it doesn't go on the ACES at all. You put it on Palpatine's shuttle, because why not? Now he ignores debris damage entirely and reduces risk from asteroids from 50% to 3/8 odds of damage.

Auto-include.

Edited by xanderf

It's kinda sad that the article kept saying, "Fire from both arcs to get more dice!" but completely ignored the fact that you're not likely to have modifiers for both attacks. Unless you can modify both shots, I think you're better off taking the 3 dice in most situations.

Accuracy Corrector.