Hello!
Just a simple question that popped up in my mind.
Suppose you have your baseline average character, who has the ethical code and background of a normal, civilised being in the galaxy. Let's say he has to kill someone to save himself. The GM deems this as being worth 15 conflict, because it's the first time he's caused another being's death and is understandably remorseful about it.
Then we have two other characters in a similar situation, them having to take a life. One is a scum, a street thug or maybe even a soldier of the Rebellion. He's a character who has been accustomed to the realities of life and death and might even be willing to kill and die for a dinner or some other, nobler cause. Would you give the same amount of Conflict to the character after killing his first enemy?
The last character is a pacifist. I play a character who accepts hurting others to save lives, but not killing anyone. So cutting an arm off so that a terrorist can't arm the thermal detonator the said terrorist is hold would be okay for that character, but killing the terrorist would not be okay. The pacifist has to take a life in this instance and does it rather than die himself. Would you give the same 15 Conflict that baseline character would get, or maybe more?
This is a thought I've been struggling with a bit. I play and GM (two different stories, players are the same), so I would like to have a rule of thumb for this. I feel that my pacifist should get more Conflict than a guy who kills Imperials as part of the Rebellion, sure. And maybe the "tough guy" character should get less Conflict than the baseline character because of the circumstances, but I feel somewhat uneasy to "reward" characters who are badass or just a bit more evil with less conflict.
Also, should a cause, such as toppling the Imperium, reduce the Conflict that comes from killing beings and stuff like that?
Just wanna hear your input.
Cheers!