How about a point defense card?

By Vogons, in Star Wars: Armada

For Rebels Toryn Farr should have a pretty similar effect. She basically adds a blue dice to everything that shoots near her. (unless you are firing lots of single shots that are all hitting!!)

I have another idea: a card that lets your Critical and hit rolls do damage fighters. ;) just lets your dice work a bit better.

Ouzel, that's something that could be great. Not a game changer, but just enough to help againts squadron. Imagine the power of black dice... the range it's maybe shorter but you will have the chance to inflict 2 dammages per dice

What price should be this upgrade, around 5 points and in the Officer slot?

Ouzel, that's something that could be great. Not a game changer, but just enough to help againts squadron. Imagine the power of black dice... the range it's maybe shorter but you will have the chance to inflict 2 dammages per dice

What price should be this upgrade, around 5 points and in the Officer slot?

Well Point-Defense Reroute upgrade costs 5 points and it only lets you reroll crits and only while at close range.

OK its is one of the lesser used upgrades and probably too expensive at the moment to be competitive.

Veteran NCO point defense training Corp. 5 points : Tap this card to count your critical rolls as hits for one of your hull zones attacks on fighters.

Yea I like it. :D and I would not mind the other side having it. ( well I would but I would not feel its over powered in any way) like I feel with Ack bar, Ryner or Demo)

Edited by ouzel

You got rigth Mad Cat, I completly forgot PDR (never use it because the price is, at my eyes, to high for what it brings). If they (FFG) statuate 5 points is reasonnable for this feature, I can imagine the cost of something like that could be more around 8-10 points.

But not more than that cause for the same price you can have upgrade that gives you more dice (like EA, SA,EL, etc...). Yes, this could provide a good help against squadron but it's nothing like a additional dice.

Ouzel, that's something that could be great. Not a game changer, but just enough to help againts squadron. Imagine the power of black dice... the range it's maybe shorter but you will have the chance to inflict 2 dammages per dice

What price should be this upgrade, around 5 points and in the Officer slot?

I would say that it is a game changer as it again would let you one shot the basic fighters, and as you still get to shoot every fighter in arc and range this would have to be very expensive like 30pts or something. But I do not think they will let you one shot fighters with a ship, and am almost certain they will not let you one shot the rebel (A-Wing in this case) fighters.

Ouzel, that's something that could be great. Not a game changer, but just enough to help againts squadron. Imagine the power of black dice... the range it's maybe shorter but you will have the chance to inflict 2 dammages per dice

What price should be this upgrade, around 5 points and in the Officer slot?

I would say that it is a game changer as it again would let you one shot the basic fighters, and as you still get to shoot every fighter in arc and range this would have to be very expensive like 30pts or something. But I do not think they will let you one shot fighters with a ship, and am almost certain they will not let you one shot the rebel (A-Wing in this case) fighters.

And an AFMK-IIA and a Y-Wing can One-Shot up to 6 TIEs in an Arc for a Cost of 14 Points (The Y-Wing and Ruthless Strategists)... Without the Y-Wing doing anything other than moving...

One shotting things is certainly possible in todays day and age. It wouldn't have to be massively pointed. It would just have to have other limitations involved...

I think the only effective point defense I ever saw was on an Omega Class Destroyer in Babylon 5

I like my squadrons also. Actually the only real successes I've had have been with carrier orientated fleets. I did notice that for me it's almost impossible to put in just enough fighters to provide CAP. Usually a wave of Tie's would wash over my fighters with Mauler and Howlrunner, then the bombers come through. I don't think being able to fire a second time out of an arc would be overpowering, It would make people change tactics a little and spread your fighters up some. I don't think it would break up Imperial "Ball" formations because most of them have evolved past using basic Tie fighters. Add in the defense tokens and the 2nd shot simply gives ships a chance when the bombers come at them

I think boosting AA is a bad idea. It makes things like rhymer ball obsolete, tends to favor rebels, whose fighters are more durable, and in general would discourage squadrons. If you are being picked apart by squadrons, that may be a good indication that you need to bring some of your own.

Consider 3 nebulon B escort frigates flying in close formation, they can put down some impressive AA fire. For everyone else, learn to use squadrons, don't make them non-viable by making the capital ships overpowered. You can still win without fighters, but it's riskier to min/max like that, which is how it should be.

Ouzel, that's something that could be great. Not a game changer, but just enough to help againts squadron. Imagine the power of black dice... the range it's maybe shorter but you will have the chance to inflict 2 dammages per dice

What price should be this upgrade, around 5 points and in the Officer slot?

I would say that it is a game changer as it again would let you one shot the basic fighters, and as you still get to shoot every fighter in arc and range this would have to be very expensive like 30pts or something. But I do not think they will let you one shot fighters with a ship, and am almost certain they will not let you one shot the rebel (A-Wing in this case) fighters.

How in the world do you one shot a fighter with 3 hull with 1 or 2 blue dice even with the crits counting as damage?? even with one black die you still only do 2 damage max. Is there a ship with a blue and a black or 2 black that I missed?

Edited by ouzel

Ouzel, that's something that could be great. Not a game changer, but just enough to help againts squadron. Imagine the power of black dice... the range it's maybe shorter but you will have the chance to inflict 2 dammages per dice

What price should be this upgrade, around 5 points and in the Officer slot?

I would say that it is a game changer as it again would let you one shot the basic fighters, and as you still get to shoot every fighter in arc and range this would have to be very expensive like 30pts or something. But I do not think they will let you one shot fighters with a ship, and am almost certain they will not let you one shot the rebel (A-Wing in this case) fighters.

How in the world do you one shot a fighter with 3 hull with 1 or 2 blue dice even with the crits counting as damage??

Because he's talking about Black dice. If you had, for example, Blue+Black, with Crits counting, you could easily rack up that 3 damage...

Since that would make the Black Hit+Crit count as 2...

Ouzel, that's something that could be great. Not a game changer, but just enough to help againts squadron. Imagine the power of black dice... the range it's maybe shorter but you will have the chance to inflict 2 dammages per dice

What price should be this upgrade, around 5 points and in the Officer slot?

I would say that it is a game changer as it again would let you one shot the basic fighters, and as you still get to shoot every fighter in arc and range this would have to be very expensive like 30pts or something. But I do not think they will let you one shot fighters with a ship, and am almost certain they will not let you one shot the rebel (A-Wing in this case) fighters.

How in the world do you one shot a fighter with 3 hull with 1 or 2 blue dice even with the crits counting as damage?? even with one black die you still only do 2 damage max. Is there a ship with a blue and a black or 2 black that I missed?

Ships with Blue/Black anti-squadron - MC80 Command Cruiser, Imperial I Star Destroyer, Interdictor Combat Refit, and Raider II.

Ships with Black/Black anti-squadron - MC80 Battle Cruiser, and Raider I.

So right now (or shortly) it is mostly Empire, but the Rebels have some, and most likely both will get more.

Lt Phlaque

*golf clap*

I think boosting AA is a bad idea. It makes things like rhymer ball obsolete, tends to favor rebels, whose fighters are more durable, and in general would discourage squadrons. If you are being picked apart by squadrons, that may be a good indication that you need to bring some of your own.

Consider 3 nebulon B escort frigates flying in close formation, they can put down some impressive AA fire. For everyone else, learn to use squadrons, don't make them non-viable by making the capital ships overpowered. You can still win without fighters, but it's riskier to min/max like that, which is how it should be.

QFT ;)

One thing I've noticed in terms of effectiveness is that an AA boat (at least 2 dice) paired with some form of squadrons is usually more effective than either of these alone. Just for the already amazing ability of the AA to scale damage output up with larger number of targets.

Boosting that ability would indeed really make squadrons not worth taking at all.