How about a point defense card?

By Vogons, in Star Wars: Armada

Posting this in a hurry because I just thought of this and have to get to work.

As an idea for a new card how about "Point Defense Coordinator." An officer that allows a ship to make an extra squadron attack, even if the ship has fired it's squadron attack from that facing that turn.

Well, there is Impetuous :P

Yes! Impetuous with "Point Defense Coordinator" and Ordnance Experts would be awesome!

I think you're more likely to see an expensive card that adds a blue or black anti-squadron die to the battery.

Allowing a ship to totally double up on its anti-squadron attack would be a bit bonkers. Gunnery Team allows you to attack out of the same arc twice, but the caveat is that you need different targets.

No upgrade allows one arc to fire at the same target from the same arc twice (Advanced Gunnery isn't an upgrade - but it is the only exception.)

I think that's a little too powerful for upgrade mechanic, even if it's just limited to anti-squadron.

I'm totally with Dras.

No upgrade allows one arc to fire at the same target from the same arc twice (Advanced Gunnery isn't an upgrade - but it is the only exception.)

Impetuous does. But only for a single Squadron that you already attacked this turn...

But of course, is extra limited in the fact that it is a Raider Title.

Impet

No upgrade allows one arc to fire at the same target from the same arc twice (Advanced Gunnery isn't an upgrade - but it is the only exception.)

Impetuous does. But only for a single Squadron that you already attacked this turn...

But of course, is extra limited in the fact that it is a Raider Title.

Only a single squadron. Impetuous can work even out of an arc you did not shoot from at all with your normal shots.

Impet

No upgrade allows one arc to fire at the same target from the same arc twice (Advanced Gunnery isn't an upgrade - but it is the only exception.)

Impetuous does. But only for a single Squadron that you already attacked this turn...

But of course, is extra limited in the fact that it is a Raider Title.

Only a single squadron. Impetuous can work even out of an arc you did not shoot from at all with your normal shots.

Yes! I went from memory and not the card, which of cours,e is a big no-no...

It just lets you shoot a single squadron from a Hull Zone. Even if that Hull Zone has already fired... Even if that Hull Zone has already fired anti-squadron....

But regardless.

I still believe we're more likely to see a Point Defence Buffer card that adds a die to the battery before most others. Mostly because, we already have:

- Rerolling Critical

- Guaranteed Damage

- Big Burst Damage When Shot (Once)

- Counter 1

Really, its the next thing that should go there, that is appropriately balanceable, and could go on multiple ships rather than being restricted to a title...

But Cost (and opportunity cost) would of course have to be appropriately considered - and I don't know enough about Arcs vs Potential Engagement Envelope vs Number of Average Targets = Points to offer a suggestion.

You do realise you are describing Kallus right?

You do realise you are describing Kallus right?

A less limited Kallus, yes.

Edited by Drasnighta

maybe a card that lets you get a 3rd attack if your first 2 attacks were on ships and the 3rd has to attack fighters.

I think you're more likely to see an expensive card that adds a blue or black anti-squadron die to the battery.

I do not think that they wold do this. My thought being if you added this to any of the two dice ships they could then one shot every single TiE Fighter/Interceptor on the board (if they were in the correct arc). That would be way to powerful, or if they did it would have to cost something like 20pts or more.

Expensive. Chance-Related. Probably have some horrible opportunity cost (like Turbolaser or Gunnery Team slot).

Who knows.

You can already take cards that let you 1-shot TIE Fighters and Interceptors, so I don't think that's an issue.

The cost of one shooting a TIE Fighter or Inscription is exactly 8 points. That's the cost of a single TIE Fighter, which is perfectly suited to doing the job.

I'd say a 10 point upgrade to improve your AS by one die would be entirely reasonable, reasonable.

Allowing a ship to totally double up on its anti-squadron attack would be a bit bonkers. Gunnery Team allows you to attack out of the same arc twice, but the caveat is that you need different targets.

No upgrade allows one arc to fire at the same target from the same arc twice (Advanced Gunnery isn't an upgrade - but it is the only exception.)

I think that's a little too powerful for upgrade mechanic, even if it's just limited to anti-squadron.

I'm totally with Dras.

Given that most squad attack values are one blue die I don't think this would be to overwhelming. I think with the advent of Flotilla's herding squadrons in, something like this would give the no squad fleets continued viability. There's been a couple times in pre-flotilla play that fighters and bombers got through to my ships. When Tie bombers are on top of you plinking away with one blue die doesn't cut it. Tie Bombers are hard enough to kill, but add in the squads from the rogues pack it gets worse.I think they'll have to come up with something like this to even out squads

We have to dont forget the fact that AS armaments is use against each squadron in the arc at the right range (possibly two arcs for the turn). An other round in the same turn of AS shot would be to powerfull wathever the price. 10 points to get the oportunity to roll 3 dices at every squadron is maybe a little bit to low for that power. For an example : any version of Reb ship with 2 blue dices against a Tie-Figther or a Interceptor, with a good luck, could get rid of them in one turn (8 points for each Tie vs. 10 points for the upgrade). My suggestion, 14 points could be the rigth price and it will restrain the idea to equip all your ship wiht this upgrade.

28 points for 2 ship equip with this upgrade againts 20 if the cost is set to 10 points. The marge of difference is appreciable. I like ship with "special" purpose like AS and I like running capital ship list some times. ;)

Now that we have a good price, on witch upgrade card do we put it? Officer slot, support team, offensive retrofit? The officer slot will let the choice to equip this upgrade on every ship but disable you to bring some interesting officer aboard.

Any better idea?

I'm thinking officer slot, that leaves it open to all ships, but still usually means you have to give up taking something else in it's place

The way I had it in mind was that it would give you a 2nd AS shot out of any arc. You can fire once normally and a 2nd shot if you have the point defense coordinator

Do you think that adding a blue dice with a upgrade card for the AS could be to strong?

At the rigth price, I think this could be a good avenue and ensure the viability of "only" capital ship list.

Edited by DOMSWAT911

I'm sure its possible.

I just don't believe we should do anything to encourage all-ship lists, thought...

That's just my personal opinion, and I don't begrudge anyone who disagrees... I like my Squadrons too much :D

Don't worry, I like my squadron's too!!!

But some times, to provoke and keep my friend's unaware of what I'm planning, it's fun to bring that kind of list.

Certainly not the "best" that you can bring to combat but... each game is so depending of the context and the positionning of your ship that you can win even without any squadron on your side.

What a game!

I'm sure its possible.

I just don't believe we should do anything to encourage all-ship lists, thought...

That's just my personal opinion, and I don't begrudge anyone who disagrees... I like my Squadrons too much :D

A lot of players, myself included, got into this game because we wanted to focus on the large ships and didn't want to shell out a hundred each for the big ships from X-Wing.

There needs to be a better balance between large ships and squadrons. Going into wave 3i don't think no squadron fleets cam even be played casually against squadron fleets, much less at a competitive level.

I'm sure its possible.

I just don't believe we should do anything to encourage all-ship lists, thought...

That's just my personal opinion, and I don't begrudge anyone who disagrees... I like my Squadrons too much :D

A lot of players, myself included, got into this game because we wanted to focus on the large ships and didn't want to shell out a hundred each for the big ships from X-Wing.

There needs to be a better balance between large ships and squadrons. Going into wave 3i don't think no squadron fleets cam even be played casually against squadron fleets, much less at a competitive level.

Allowing a ship to totally double up on its anti-squadron attack would be a bit bonkers. Gunnery Team allows you to attack out of the same arc twice, but the caveat is that you need different targets.

No upgrade allows one arc to fire at the same target from the same arc twice (Advanced Gunnery isn't an upgrade - but it is the only exception.)

I think that's a little too powerful for upgrade mechanic, even if it's just limited to anti-squadron.

I'm totally with Dras.

Given that most squad attack values are one blue die I don't think this would be to overwhelming. I think with the advent of Flotilla's herding squadrons in, something like this would give the no squad fleets continued viability. There's been a couple times in pre-flotilla play that fighters and bombers got through to my ships. When Tie bombers are on top of you plinking away with one blue die doesn't cut it. Tie Bombers are hard enough to kill, but add in the squads from the rogues pack it gets worse.I think they'll have to come up with something like this to even out squads

In total most ships may be one die, but most that I see on the table are two dice. So I am still thinking that they will not ever give ships three anti-squadron dice as that is just two powerful.

The cost of one shooting a TIE Fighter or Inscription is exactly 8 points. That's the cost of a single TIE Fighter, which is perfectly suited to doing the job.

I'd say a 10 point upgrade to improve your AS by one die would be entirely reasonable, reasonable.

Not quite. Any card of this nature would allow you to one shot multiple tie fighters, so a cost well in excess of 8 is required. Maybe 50 or so.

I like the idea of red anti squadron dice increasing the range rather than the number of dice, Something like

Lt Phlaque: Replace your ship's anti squadron battery with a single red die. 6 point unique Imperial Officer upgrade.

As it is an officer rather than an offensive slot you can't combine it with Agent Kallus. Being Imperial you also can't combine it with TRCs