I am curious about people's thoughts on the falling damage mechanics in this system. Each time this comes up, my group agrees that they are too harsh and punish fun ideas due to one bad roll. Should falling from a short distance really be 10 wounds AND 10 soak? Beyond short distance it is almost guaranteed to K/O the player, or party if it is several characters. And that is even with the rules to use athletics/coordination to dampen the blow. I'm conflicted, because it does introduce an (in my opinion) exciting dynamic in terms of setting high stakes, and falling to one's presumed death is a very Star Wars trope (Darth Maul, the Emperor, Han Solo, nearly Luke, etc.)
How have you felt about it or used it when it comes up in your games?