So I am currently running, just started actually, my group through Dawn of Defiance. Five players, usually six but one is gone for the summer and she is pissed about missing out. I like my group because we are more about the camaraderie of gaming than being optimizers. They all created characters with only a couple actually bumping stats here or there. Invested in skills and talents (and Force powers in the case of the Force user). There are:
- Zabrak soldier/medic.
- Droid technician/outlaw tech.
- Human guardian/soresu defender.
- Trandoshan bounty hunter/gadgeteer.
- Dug ace/pilot.
First session was just a meet and greet and play to get used to the mechanics. Which happened rather quickly I am happy to say. Some had played before but not for while and some were new. All got used to the funny dice quickly.
I did some adaption of The Traitor's Gambit and the first session went rather well.
- First scene had a couple of stormtroopers in it which put the fear of heavy blasters into the PCs.
- Guardian chose to use his influence to get the stormtroopers to walk away from the scene (he rolled two white pips). He was rather proud of that one. He had tried to use his powers earlier only to roll a black pip but chose not to flip it.
- The dug is a bit impetuous. Ran out guns blazing only to be almost taken out in one shot. Like I said, not optimized. Put the fear of blasters in them, especially anything heavier than a pistol.
- PCs had some fun role-playing with Switch, a droid gangster.
- In the final scene of the night that had to deal with some more Imperial troops. They were running around diving for cover, taking out the officer and the heavy gunner before finally dealing with the stormtroopers.
All in all they had fun and are looking forward to heading to Felucia next session.