Ghost and Ships with Turrets Rebel List 100 Pts

By Shadow345, in X-Wing Squad Lists

VCX-100 - Kanan Jarrus - Sensor Jammer, Autoblaster Turret, Recon Specialist, Chopper = 47 Pts

HWK-290 - Roark Garnet - Twin Laser Turret, Chewbacca - 29 Pts

Y-Wing - Gold Squadron Pilot - Twin Laser Turret - 24 Pts

Total = 100 Pts

Kanan, Recon Specialist and Sensor Jammer to try and reduce the amount of dice being thrown at the Ghost.

Roark Garnet to balance out the low pilot skill of the fleet.

Is TLT still viable?

I haven't seen it mentioned a lot recently.

VCX-100 - Kanan Jarrus - Sensor Jammer, Autoblaster Turret, Recon Specialist, Chopper = 47 Pts

HWK-290 - Roark Garnet - Twin Laser Turret, Chewbacca - 29 Pts

Y-Wing - Gold Squadron Pilot - Twin Laser Turret - 24 Pts

Total = 100 Pts

Kanan, Recon Specialist and Sensor Jammer to try and reduce the amount of dice being thrown at the Ghost.

Roark Garnet to balance out the low pilot skill of the fleet.

Is TLT still viable?

I haven't seen it mentioned a lot recently.

Kanan, Recon Spec (adv Sensors and lando OR FCS)is probably better. You can actually load two recon specs on the ghost for 4 total or add R2-D2 or Jan also for some protection. I would like to see some offensive gear to help him actually kill some badguys, otherwise you got nothing .

TLT is fine, there's just a lot of 4-5 red dice attacks out there right now.

Looks solid - lots of hull and bit of punch. TLT can still be used to good effect, especially against Aces.

Kanan is my go-to anti-Ace ship with the ABAC combo and reducing their red dice with a focus. I think Fire Control is more viable then Sensor Jammer for greater damage output. Kanan is already defensive and tanky - but it depends on play style. Kanan is going to be your biggest damage dealer, so trading more firepower for a little less survivability is ok.