Hey guys, would love feedback on this one. It's a variation on a theme around Rieekan, who I haven't used that much.
Right now, 8 deployments, 5 activations with at least 3 substantive threats with a nice net of interceptors.
I am thinking about focusing on going second with this one, in fact, I've got some maneuvering shenanigans that can mitigate the first player advantage, a bit.
As I see it, it's flexible and if any two of the three threat elements can focus down something, it should pop.
I've rarely play Opening Salvo, by with this fleet, adding two black dice added to every first shot looks nice. Thought about Most Wanted, as well. I like the idea of making a cheap ship the objective and winning out in the end by killing a much fatter target.
Hyperspace Assault just makes the most sense.
My thinking in Dangerous Territory is that, I care less about the point, than I do making sure nothing gets in the way of maneuvering my way into all of my opponents weak flanks.
Anyway, feedback and consideration always welcome.
Rieekan v.1
Faction: Rebel Alliance
Points: 399/400
Commander: General Rieekan
Assault Objective: Opening Salvo
Defense Objective: Hyperspace Assault
Navigation Objective: Dangerous Territory
MC30c Torpedo Frigate (63 points)
- Ordnance Experts ( 4 points)
- XX-9 Turbolasers ( 5 points)
= 72 total ship cost
Nebulon-B Support Refit (51 points)
- Salvation ( 7 points)
- Nav Team ( 4 points)
- XX-9 Turbolasers ( 5 points)
= 67 total ship cost
CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost
[ flagship ] CR90 Corvette A (44 points)
- General Rieekan ( 30 points)
- Turbolaser Reroute Circuits ( 7 points)
= 81 total ship cost
CR90 Corvette B (39 points)
- Overload Pulse ( 8 points)
= 47 total ship cost
3 YT-2400s ( 48 points)
3 A-Wing Squadrons ( 33 points)
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Fleet created with Armada Warlords