So i was thinking about this and I wanted to know on the TIE Advance what is the percentage for using ATC to get 2 hits? I have always like AC on the Tie Advance because I roll hits very poorly these days and I like always hits, but I can deny that a Range 1 shot with 1 crit and maybe 3 add hits is good.
Edited by CubanboyAlright Nerds Give me the precentage on ATC.
Here you go. http://xwingcalculator.x10host.com/diceuilm.html
I know everyone is in love with Guidance Chips over Long Range Scanners, but LRS is has a greater chance of damaging/killing a standard Fel loadout with a Homing Missile by a few points.
Math is fun.
I know everyone is in love with Guidance Chips over Long Range Scanners, but LRS is has a greater chance of damaging/killing a standard Fel loadout with a Homing Missile by a few points.
Math is fun.
I know everyone is in love with Guidance Chips over Long Range Scanners, but LRS is has a greater chance of damaging/killing a standard Fel loadout with a Homing Missile by a few points.
Math is fun.
we still talking about advance here?
cause they can't get LRS
I know everyone is in love with Guidance Chips over Long Range Scanners, but LRS is has a greater chance of damaging/killing a standard Fel loadout with a Homing Missile by a few points.
Math is fun.
we still talking about advance here?
cause they can't get LRS
No, I was just playing around with the calculator when I had the link open.
Also has a much better chance of showing your hand to him and never getting the shot at all.I know everyone is in love with Guidance Chips over Long Range Scanners, but LRS is has a greater chance of damaging/killing a standard Fel loadout with a Homing Missile by a few points.
Math is fun.
If Fel wants to spend all game dodging one or more bombers range 2-3 arcs then he isn't doing much to help his allies. If you were super concerned about it you could always run a vet with Deadeye as well. You lose a bit of punch vs Crackshot, but you gain a lot of flexibility.
Also has a much better chance of showing your hand to him and never getting the shot at all.I know everyone is in love with Guidance Chips over Long Range Scanners, but LRS is has a greater chance of damaging/killing a standard Fel loadout with a Homing Missile by a few points.
Math is fun.
If someone playing Fel doesn't know he is already target #1 you're winning already. If you're playing against Fel and he isn't target #1, you're doing it wrong
I like LRS best on ships that don't have any Missiles or Torpedoes equipped.
TIE Shuttles with crack shot and Punishers with Bombs.
Also I kill Fel with bombs.
Edited by VulfI know everyone is in love with Guidance Chips over Long Range Scanners, but LRS is has a greater chance of damaging/killing a standard Fel loadout with a Homing Missile by a few points.
Math is fun.
I one shot a standard fel today with a homing missile/crackshot. Thanks, LRS.
I prefer killing fel with Manaroo set up with Anti-pursuit and feed back (bump bump ZAP! ftw lol) but that has nothing to do with this topic.
I like LRS best on ships that don't have any Missiles or Torpedoes equipped.
TIE Shuttles with crack shot and Punishers with Bombs.
Also I kill Fel with bombs.
Except TIE shuttles can't equip LRS
I like LRS best on ships that don't have any Missiles or Torpedoes equipped.
TIE Shuttles with crack shot and Punishers with Bombs.
Also I kill Fel with bombs.
Except TIE shuttles can't equip LRS
Indeed.
It's possible he meant just a naked bomber with crackshot? There was no mention of crew.
I know everyone is in love with Guidance Chips over Long Range Scanners, but LRS is has a greater chance of damaging/killing a standard Fel loadout with a Homing Missile by a few points.
Math is fun.
There's very little in the damage, the difference is getting the shot.