As per title, I was wondering how this list would fair in the current meta:
PILOTS
Storm Squadron Pilot (24) x 4
TIE Advanced (23), TIE/x1 (0), Advanced Targeting Computer (1)
and what would you tweak in it
As per title, I was wondering how this list would fair in the current meta:
PILOTS
Storm Squadron Pilot (24) x 4
TIE Advanced (23), TIE/x1 (0), Advanced Targeting Computer (1)
and what would you tweak in it
Roll with it, watch the arcs and focus fire. You should be alright.
Also I like this a little more personally then ATC, and Mark II gives you two extra greens on your movement.
Storm Squadron Pilot — TIE Advanced 23
XX-23 S-Thread Tracers 1
Accuracy Corrector 0
Twin Ion Engine Mk. II 1
TIE/x1 0
Ship Total: 25
I know that ATC gives a solid chance at 3 hits (range 1 is 4) though AC will always Give you two and when you roll like me it's nice to have a back up plan. Also with AC you get to keep your action for evades vs you have to target lock. There is a bigger risk reward with the ATC but AC is 100 correct all the time. (Thread Tracers are nice for when your range 1 with three dice you can drop them to be at 96)
Advanced Targeting Computer - When attacking with your primary weapon, if you have a target lock on the defender, you may add 1 result to your roll. If you do, you cannot spend target locks during this attack.
Accuracy Corrector- When attacking, during the "Modify Attack Dice" step, you may cancel all of your dice results. Then, you may add 2 results to your roll.
Edited by CubanboyWhy not:
4x Tempest + X1 + Cluster Missles + Accuracy Corrector + Guidance Chips?
You need target lock once to shoot then for the rest of the game just go defensive actions while spamming 8 dmg every turn.
Plus i yet have to play it vs Deci or Ghost point to it and say: You big one. You just died. Like that. ![]()
I like:
Zertik Strom 28
-title
-accuracy corrrector
-pick a 1 point ept (I like determination)
-twin ion mk 2
Storm squadron pilot 24 (x3)
-title
-accuracy corrector
-twin ion mk 2
Fly em around strom and everyone evades every round. Super tanky squad with reliable offence.
Given Strom's Job - get in people's face and mess up their actions and shooting - he's one of two pilots I'd seriously consider Intimidation on.
He's a low enough pilot skill to block 'good' aces, and losing a point of agility makes accuracy corrector 2-die attacks actually vaguely threatening.
Advanced Targeting Computers are amazing but need you to target lock. As a result, they're best when (a) you have the pilot skill advantage and (b) you have free actions - i.e. Darth Vader (or Commander Alozen, I guess).
Accuracy Correctors are much better for generics - and terrifying with the Tempests/Guidance Chips/Cluster Missiles, as noted.
Why not:
4x Tempest + X1 + Cluster Missles + Accuracy Corrector + Guidance Chips?
You need target lock once to shoot then for the rest of the game just go defensive actions while spamming 8 dmg every turn.
Plus i yet have to play it vs Deci or Ghost point to it and say: You big one. You just died. Like that.
Do I understand it correctly - with acc. corrector and guidance chips you get 100% accuracy from each and every cluster missile shot? I mean 3 hits all the time?
Accuracy Corrector is better on the low-PS ones, rather than ATC. Means you can ignore offensive actions entirely and just tank up.
It's not a top tier list but it's certainly solid, as it's very tough to bring down in timed play, so your MoV is usually respectable and it can be difficult to pull off the win.
Do I understand it correctly - with acc. corrector and guidance chips you get 100% accuracy from each and every cluster missile shot? I mean 3 hits all the time?
When attacking, during the “Modify Attack Dice” step, you may cancel all of your dice results. Then, you may add 2 hit results to your roll. Your dice cannot be modified again during this attack.
I assume that the last sentence means you cannot combine GCs and ACs. So you roll you attack as normal. If you do well and get 2 hits, you can bump it up to 3 with GCs. If you roll badly, you trigger the accuracy corrector and get at least 2 hits.
I don't think so. The exact wording for AC is:Do I understand it correctly - with acc. corrector and guidance chips you get 100% accuracy from each and every cluster missile shot? I mean 3 hits all the time?
When attacking, during the “Modify Attack Dice” step, you may cancel all of your dice results. Then, you may add 2 hit results to your roll. Your dice cannot be modified again during this attack.
I assume that the last sentence means you cannot combine GCs and ACs. So you roll you attack as normal. If you do well and get 2 hits, you can bump it up to 3 with GCs. If you roll badly, you trigger the accuracy corrector and get at least 2 hits.
Correct. Accuracy Corrector and Guidance Chips antisynergise, you can use one or the other, but not both to any meaningful effect. (You COULD in theory use Chips then AC, but you'd still only end up with two [boom]s.
Whilst they don't synergise particularly, they are not a bad combo. Between them each ship will get on average 5 hits out of Cluster Missiles which is pretty good. You will probably be taking AC anyway on /x1s (unless you are taking Vader or Alozen).
The question is whether you can think of anything better for the modification slot. Mk2 Engines are pretty good but more expnsive. If you are going for cluster missiles anyway, you might as well take Chimps.
I like 4 Advanced ships like this:
TIE Advanced: · Darth Vader (29)
Predator (3)
Engine Upgrade (4)
TIE/x1 (0)
Advanced Targeting Computer (1)
TIE Advanced: Tempest Squadron Pilot (21)
TIE/x1 (0)
Accuracy Corrector (0)
TIE Advanced: Tempest Squadron Pilot (21)
TIE/x1 (0)
Accuracy Corrector (0)
TIE Advanced: Tempest Squadron Pilot (21)
TIE/x1 (0)
Accuracy Corrector (0)
Vader can do what Vader does, and with Predator and ATC, he's fairly good at dealing damage. You can the sit and spam 6 damage from the generics while turtling. The advanced dial is pretty solid, so in the right hands, this list is brutal.
Why not:
4x Tempest + X1 + Cluster Missles + Accuracy Corrector + Guidance Chips?
You need target lock once to shoot then for the rest of the game just go defensive actions while spamming 8 dmg every turn.
Plus i yet have to play it vs Deci or Ghost point to it and say: You big one. You just died. Like that.
Do I understand it correctly - with acc. corrector and guidance chips you get 100% accuracy from each and every cluster missile shot? I mean 3 hits all the time?
No you dont. You get 100% with primaries. But you get 66% guaranteed from rockets - 66% from 4x(2x3)= 24 is exacly 16 after all ![]()
I don't think so. The exact wording for AC is:Do I understand it correctly - with acc. corrector and guidance chips you get 100% accuracy from each and every cluster missile shot? I mean 3 hits all the time?
When attacking, during the “Modify Attack Dice” step, you may cancel all of your dice results. Then, you may add 2 hit results to your roll. Your dice cannot be modified again during this attack.
I assume that the last sentence means you cannot combine GCs and ACs. So you roll you attack as normal. If you do well and get 2 hits, you can bump it up to 3 with GCs. If you roll badly, you trigger the accuracy corrector and get at least 2 hits.
Correct. Accuracy Corrector and Guidance Chips antisynergise, you can use one or the other, but not both to any meaningful effect. (You COULD in theory use Chips then AC, but you'd still only end up with two [boom]s.
If you dont see synergy here well shame on you
Let me explain:
You roll for missles: 2x3 dice. Possible results on each roll:
0 hits - you just AC it. >2 hits
1 hit - you just AC it. > 2 hits
2 hits - you GC it. > 3 hits
3 hits - you are happy for the roll. > 3 hits
Thats 50% for 3 hits on each salvo and 50% for 2 hits. Not to mention that you dont need any offensive actions after rockets salvo. Still no synergy?
Edited by VitalisIf you dont see synergy here well shame on you
Let me explain:
You roll for missles: 2x3 dice. Possible results on each roll:
0 hits - you just AC it. >2 hits
1 hit - you just AC it. > 2 hits
2 hits - you GC it. > 3 hits
3 hits - you are happy for the roll. > 3 hits
Thats 50% for 3 hits on each salvo and 50% for 2 hits. Not to mention that you dont need any offensive actions after rockets salvo. Still no synergy?
50% for 3 hits x 2 shots = 75% to get 5 hits. GCs only work once per round, so your chance at 6 hits is actually slightly less than 25%, but you're talking very small percentage points there that I don't think really matter. I think 75% 5 hits is fairly nice, and certainly worth the 3 points overall invested into it.
As per title, I was wondering how this list would fair in the current meta:
PILOTS
Storm Squadron Pilot (24) x 4
TIE Advanced (23), TIE/x1 (0), Advanced Targeting Computer (1)
and what would you tweak in it
Add XX-23 S-Thread Tracers to all of them, so after one tracer shot everyone's ATC is locked.
As per title,...
Depends on what you mean by 'viable'. In a competitive sense, this list has never been viable. In a casual sense, every list is viable.
Edited by MrAndersson