If you think about it, the pilot is the one that starts the craft, puts it through all the preflight checks, etc. There may be computers involved, but an experienced pilot would have the familiarity with those particular functions even if they're not super computer savvy in general.
Shadows and Dust OOC
Okay then. Hard Piloting Space check. Upgraded once with a DP, since you all have been so very generous giving them to me of late. DDC
Cool. Let's try this, getting a boost from the saboteurs.
Get those engines going : 3eA+1eP+1eB+2eD+1eC 1 success, 1 Triumph
Excellent. Maybe the triumph can be used to get the second one humming too?
Hmm. You can't spend it on that, but I'll let you upgrade your check to start up the 2nd one with that, or you can spend it to upgrade the speed of the transport, OR you can spend it to access the Sith Naval Database and get some secret information about Wild Space or the Unknown Regions
I'll take the secret info option. And we'll move to the second vessel and start warming it up too. Straight hard difficulty or will you be upgrading it again?
Can you make note on your sheet about the information and we can IC that out later?
Okay, so right after you activate the first ship, the saboteurs can hear what sounds like cutting tools coming through the blast doors. DDD with 2 Setback for what appears to be a time constraint. Failure will mean that you lose valuable time to sabotage the cruiser's power core and have to make a second check to activate the ship later. a wash (0 success, 0 failure) means you get the ship activated, but you lose valuable time to sabotage the power core.
I'll make the note on my sheet.
Firing up ship No. 2 : 3eA+1eP+1eB+3eD+2eS 4 successes, 2 threat
So definitely succeeded, but something not great happens as well.
Okay, for the threat, you suffer 1 strain and your party is being actively observed and planned against by the bridge crew
Can Tok see any cameras?
An escape sounds like a good idea to me. Is there any checks that I'll need to make?
Can Tok see any cameras?
Give me an impossible perception check. No other modifiers. DDDDD
An escape sounds like a good idea to me. Is there any checks that I'll need to make?
Drop those satchel charges in the reactor vents and GTFO.
Nope, he doesn't.
Any eyes in the sky? : 2eA+1eP+5eD 1 failure, 1 advantage
But maybe he spots something else that will help them on their mission? If not I'll use the advantage to reduce strain.
I don't think there's anything significant enough for you to notice this time around, so go ahead and recover that 1 strain.
OK, now that our getaway vehicles are warming up, I think we should head deeper into engineering and cause some issues there.
Okie dokie. The beginning of the engineering decks is through the next blast doors
kaosoe, make a hard Cool check for the saboteurs
Cool
:
2eA+3eD
1 success, 1 threat
Okay, so one of the saboteurs takes a deep breath and volunteers to stay here in the hangar to defend the getaway ships if the Sith manage to get through the blast doors. But, he urges you to hurry with completing the mission
I'll IC a post about us getting the ships running and the saboter volunteering to guard them. What do we ahve to do next to get to engineering and start wreaking havoc?
Well, first off, you need to find a nap or console in engineering to show you where the central core is, after that well...did you remember to bring satchel charges or thermal detonators?
(flips destiny point) Of course we did. I mean, it's not like Micc'm told us we needed them, but I assume the saboteurs, being saboteurs and all, would have had them. Right?
What's the check to find a map of the engineering section?
Well, first off, you need to find a nap or console in engineering to show you where the central core is, after that well...did you remember to bring satchel charges or thermal detonators?
I'm ok with finding a nap over everything else. This sabotage thing is tiring.
*map
I personally could use a nap.
Hard, upgraded once with a DP, perception check
Assuming someone will help me look...