Shadows and Dust OOC

By Prophyt, in Star Wars: Force and Destiny RPG

Thanks for the reminder. I just added the strain on my sheet. I was not sure where to put the ship strain, so I added Del Taxi in the notes section.

If you want, we can assign the ship strain to one of your wing ships instead.

Strain isn't that much of an issue in this fight, because none of the enemy are using ion weapons

So last night, my local group briefly discussed the sentinel sourcebook coming out soon

Edited by Prophyt

The concern arose about "Racer" being a Jedi specialization tree, mostly because Podracing, in terms of a galactic entertainment, ceased to exist after the clone wars, according to various Canon tidbits. So why would it be a specialization tree at all?

And as a specialization tree, it seems an incredible waste to make it a Jedi tree. The only film that contains Podracing makes a point to state that many alien species can race, but Anakin is the only human racer due to the Force. Why not include the tree in an EotE or AoR supplement instead then and make something more useful for a Jedi tree.

Also, it appears the Sentry specialization tree would be a quick route to the Dark Side

I will keep the strain on Sonya's ship.

Regarding the racer spec, I assumed more swoop bike racing, but legends has other examples like Anakin's weird races on Corrusant in the begining of Rogue Planet.

Bah

It may just be 'the Jedi Piloting (Planetary) spec', but I too don't really understand how it contributes to the spec, or what's it's meant to do. Sentry appears to be a cheap attempt at creating a Lightsaber-wielding Batman. Perhaps all will become clear when the book is open in front of us.

Ah yeah

As one of the folks who playtested that book and the Racer, you'll find it has plenty to offer.

I'm preparing a big OOC post for the actions of the Jedi cruiser, Micc'm, and the next two enemies. So, bear with me while I prepare it

Well, I say"big", but it's really just 4 slots of actions and maneuvers

The Jedi cruiser remains where it is, preparing for the Sith cruiser to get in firing range.

Sith Squadron 2 fires at Kellen.

Destroy the Je'daii (part 5) : 2eA+1eP+2eD+1eS 2 successes, 1 threat, 1 Triumph
The performs Evasive Maneuvers. They spend the triumph to upgrade Kellen's next check.
Micc'm flies in and opens fire on Sith squadron 2.
destroying 1 ship
Sith squadron 3, seeing a more dangerous target, fires at Micc'm
Kill the Je'daii Master : 2eA+1eP+2eD+1eS 0 successes, 2 advantage
They give a Setback to the next PC to go
PC slot

Initiative sheet is updated, including a column for who's gone this round

I feel like I've been a big ball of excuses recently.

Our campaign's finale is tomorrow so I've been prepping all week. It goes double for tonight.

So in short, I may not get to an IC post until Monday. (The same for Richardbuxton's game).

I'm sorry all.

Fine here. Per sonovabith's suggestion, I believe, we're doing a couple rounds of dogfighting in before we get back to the boarding party, so you're good here

I'll redirect that hit on Kellen to one of the minions in his squadron.

I think that means he's lost 2. How many does he have left?

3 remaining Jedi starfighters in Kellen's wing

Rin will take this opportunity to fire upon SS4 before they have a chance to react.

Aiming twice and suffering 2 strain then shooting:

Dakka Dakka Dakka : 2eA+1eP+3eB+2eD+1eS 1 success, 2 advantage

a-s-a.png a-s.png p--.png b-a.png b--.png b-a-a.png d-th.png d-th.png s-f.png

That's 2 hits of 6 damage each. Let me know how many go down and I'll craft an IC

Well...you down one

Cool. Every ones one less.

Squadron 4 fire then evasive maneuvers

Who to hit : 1d5 5 that's Micc'm

Kill the Je'daii master (part 2) : 2eA+1eP+2eD+1eS 0 successes, 1 threat

a--.png a-a.png p-a.png d-th.png d-th.png s-th.png

Squadron 5 fire them evasive maneuvers

Who to hit : 1d5 2 that's Ren-Do who I think is flying evasively

Shoot down the Je'Daii : 1eA+2eP+1eD+1eC+1eS 0 successes, 2 advantage, 1 Despair

a-s-a.png p-s-a.png p-a-a.png d-th-th.png c-d.png s-f.png

Spend the advantage to give the next PC a setback

How do you all want to spend the threat and that Despair?

PC slot now

Kellen will go next.

Maneuver for Stay on Target.

Flip a Destiny Point.

Action: Attack Sith Squadron 2

Gunnery : 2eP+1eB+2eC+1eS 1 success, 1 threat

p-s-a.png p-a-a.png b-s.png c-th-th.png c-th-th.png s-f.png

Forgot an upgrade to gunnery : 1eA 1 success

a-s.png

Edited by Jedi Ronin