Most Starfighter weapons are Close only, then Cap ships range from Close to Long.
Shadows and Dust OOC
The first two Sith Squadrons to go this turn are in range of the Jedi cruiser now. The rest will be in range by the end of the round. I'll roll a ship initiative for the Jedi cruiser at the start of the next round
I have another option for that, it's just a possible way to simplify things. use the cruiser fire as an element of the environment, anyone can spend 3 Advantage (to hit a target) or 3 Threat (to hit the shooter) to cause a single hit from one of the cruisers guns as if 1 success had been rolled.
I have an addendum if we take that route: I can spend 3 threat on your checks for friendly fire from the cruiser, since you and the Sith will all be swarming together
Yeah definitely,but applies to everyone. Anyone who rolls 3 Advantage can cause the Cruiser to hit their target as well. Anyone who rolls 3 Threat can be themselves hit by the cruiser.
The Sith spending 3 advantage would certainly apply, but not until if/when their cruiser moves into range. For now they can only spend 3 threat you guys roll.
Just be careful, if a Sil 3 or smaller vehicle is reduced to 0 hull, it will be destroyed totally.
That's the point
That's the point
Oh, I know, just wanted the party to take care. Wouldn't want an errant turbolaser shot to happen or anything.
Is the maintenance crew still hiding? Can I hear if anyone has called for backup beyond the additional forces we know are on the way?
Maintenance crew hiding. No one has had a chance to call for backup yet
If anyone's wondering why I haven't posted for Xaramis yet, I'm trying to decide how he would react to a 4000+ year old Jedi woman winking at him
If anyone's wondering why I haven't posted for Xaramis yet, I'm trying to decide how he would react to a 4000+ year old Jedi woman winking at him
He'll try anything once, remember? ![]()
And CC should be back today, I think.
Difficulty for firing at the remaining troopers? DS?
Yes
He'll try anything once, remember?If anyone's wondering why I haven't posted for Xaramis yet, I'm trying to decide how he would react to a 4000+ year old Jedi woman winking at him
And CC should be back today, I think.
I figured as much. That's also part of why I'm delaying.
Tok's aiming twice and firing on the troopers.









Nice. So base damage is six, making total damage eight, twice because I'm using one advantage to activate dual wield. Using the other two advantage to add a setback to the troopers' next attack.
Well it looks like each shot kills 1 trooper. That's 2 more down.
The remaining trooper moves away from Garon one range band, uses his action to take cover, and calls for backup.
The maintenance workers run two range units away. They're at long range now, no cover.
It's now a PC slot. sonovabith, after you IC I'll post an IC to represent the backup call
As referenced in my IC post, can Tok see any additional exits, either standard door type or maintenance access tubes. Is there a second story in the hangar we might be able to get up to and get out that way?
This seems like the time to start getting away from the hangar so we don't get completely pinned down.
There are access ladders scattered throughout the hangar leading to a second-level catwalk. The fore and aft ends of the hangar have large blast doors, possibly used by repulsor lift carts or hover carts to ferry large starfighter parts or pilots between sections. The Sith crewmen came from the direction of the aft blast door - the direction of engineering
If anyone's wondering why I haven't posted for Xaramis yet, I'm trying to decide how he would react to a 4000+ year old Jedi woman winking at him
One thing for sure, she would have a lot of XP.
Are you saying Xaramis should kill her? This isn't a JRPG ya know
For his turn, Tok's going to book it for the aft blast door and try to start heading toward engineering while shouting for Garon and the saboteurs to do so as well. I fully expect Garon not to, since it's clobberin' time.
Okie dokie. 2 maneuvers will take you right up to the blast doors
It's a PC slot right now for the pilots, Kymrel, CC, or Richard may take it. Saboteur slot for the boarding party.