Shadows and Dust OOC

By Prophyt, in Star Wars: Force and Destiny RPG

Do you mean to say Sonya is accelerating as her action for the current slot? Sadly no it is not if accelerating is your first action.

Kindof. One of the local players has been kind enough to offer his dining room table for gaming space Every other Friday, perhaps more often.

I was thinking accelerate was a maneuver and then plotting the course was the action

It does not particularly matter where in the initiative Sonya goes, we should have a while before any of the fighters start shooting.

I just didn't want to have people waiting for me.

Good to hear you have a place to play, at least sometimes.

Oh you're right. My apologies. Yes, you may plot your course again if you wish.

I;m dreadfully unfamiliar with the rules of flight in FFG Star Wars. I've left that to other players thus far in my local campaign.

I hear you, I reread the possible actions every time my turn comes around to increase the chances of getting it right

Here is the roll for trying to find the way through the debris again.

Plotting a second course: 2eA+1eP+1eB+3eD 2 failures, 2 advantage

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I will use the advantage to provide a floating boost to whoever needs one. I will get an IC post up after dinner.

Roger that. Nexu Wing Two takes the next slot to form up around Kellen.

I'll wait for your IC post before I prepare the first Enemy slot this round

Sith Squadron 1 does something and moves into long range. The final Nexu wing moves into position around Xaramis. Micc'm accelerates and moves into short from close range. Sith Squadron 2 does the same as the first

IC incoming. Presently a PC slot.

If no one claims the current PC slot, I'll use it for Xaramis, since CC is AFK this weekend.

Do Besalisk not some sort of "flurry of blows"/multiple unarmed attack ability since they have 4 arms?

Nope. But they do always get two maneuvers, without paying strain.

Oh interesting.

Kaosoe, do you want to control the saboteur NPCs again?

Kaosoe, do you want to control the saboteur NPCs again?

Sure. They'll take Garon's boost die, move into short range of the technicians, and fire. That sound be an easy check with a setback due to smoke. Do I need to adjust the difficulty for anything else?

2 setback for smoke and 1 more for the defense provided by cover.

Sorry for the late response. Felt a bit of cabin fever and went out for a drive, then took a nap when I returned home ^^;

Those poor souls:

Ranged (Heavy): 1eA+1eP+1eD+2eS 0 successes, 3 threat
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Well. the Saboteurs fall over one another. They are now Prone. PC slot

We need new NPCs or they will kill themselves long before the enemy does.

Well...that's what kaosoe and sonovabith are for xD

Rin would like to take a later PC slot when it comes up to double move and fire upon one of the Sith squadrons. Preferably on that's to the side not I the middle.

You'll risk the strain to the ship?

Probably! Does the cruiser have any weapons and do I know the range on them?

Jedi or Sith? The Sith cruiser is beyond extreme range, so way out of weapons range for them and you.

Sorry, the Jedi, how close should we let the fighters get so the Cruiser can fire? Essentially I'm waiting until the Jedi Cruiser can shoot before engaging.

Hmm...I'm not sure what the range bands for capital ship weapons versus starfighters is. I'm AFB right now (out walking) I can let you know when I return home