Posted. This is getting a little confusing, hopefully I didn't mess it up too bad.
Prophyt, could you perhaps put a link to your initiative tracker in the first post of the OOC?
Posted. This is getting a little confusing, hopefully I didn't mess it up too bad.
Prophyt, could you perhaps put a link to your initiative tracker in the first post of the OOC?
Having Ren-Do lead an attack in a fighter is hilarious. A crash course in how to pilot a fighter. Pun intended. ![]()
Sure thing. I also slotted Ren-Do's name next to "JW 4" to the right of the initiative order and updated the speed. One of the Nexu slots has been removed from initiative.
Spreadsheet linked in the first post under the link to the "ship"
Nexu Wing One and Nexu Command Wing have formed up around Rin and Sonya respectively. 2 Nexu slots have been removed from Initiative order and the sheet updated accordingly. It is now a PC slot
Also, I think I may have mucked up the range bands a little. Xaramis should actually be at short range relative to the Jedi cruiser if I'm not mistaken unless he maneuvered twice
Kaosoe, would Garon like to calmly and rationally explain to to troopers why it's not nice to shoot someone at point blank range?
Give them the ol' "Diplomacy" and "Negotiation".... and "Compromise" and "Reason". The 4 fists of peace.
Still 2 setbacks? I believe they are still engaged with me, yes? I'll either aim or double aim depending on if I have to re-engage with them.
Edited by kaosoeI'll take the next Pilot slot:
Maneuver to Accelerate
Action to Fly out to the same Range as Xaramix - forming up on his wing
Speed should now be 3.
I've also lost track of which pilot has which call sign (e.g., who is Nexu 5).
Can we put that on the initiative sheet too?
Give them the ol' "Diplomacy" and "Negotiation".... and "Compromise" and "Reason". The 4 fists of peace.Kaosoe, would Garon like to calmly and rationally explain to to troopers why it's not nice to shoot someone at point blank range?
Still 2 setbacks? I believe they are still engaged with me, yes? I'll either aim or double aim depending on if I have to re-engage with them.
I've also lost track of which pilot has which call sign (e.g., who is Nexu 5).
Can we put that on the initiative sheet too?
Nexu Wings Two and Three will be forming up around Xaramis and Kellen when their slots arrive
Just looked over the Starship rules and two Pilot Only Maneuvers (or Actions) like Accelerate and Fly in one turn inflict 2 system strain....our ships only have a threshold of 5, fyi.
I know. It also inflicts 2 strain on the pilot
Do astromechs get actions too (like Damage Control to remove strain) or do they just add Boost when appropriate?
Edited by Jedi RoninI know. It also inflicts 2 strain on the pilot
I'd forgotten that and wasn't sure who else remembered.
Kellen downgraded his Action to a Maneuver so he didn't take 2 Strain.
I don't rightly know. I'm AFB today
Do astromechs get actions too (like Damage Control to remove strain) or do they just add Boost when appropriate?
Only a boost, unless you (the pilot) have 3 advantages to spare, you can use them to allow the droid to use one action, succeeding automatically with 1 success 0 advantages.
Prophyt, I do have one suggestion to simplify this quite complex space encounter. Perhaps if all the PCs+Allies acted on the same initiative, and all the baddie NPCs acted on the same initiative things could work a little smoother, without really losing anything?
Just a suggestion.
Anyone else having problems logging into Orokos?
Anyone else having problems logging into Orokos?
Nope...
I was finally able to log in.
Brawl: 2eA+2eP+2eB+2eD+1eS 4 successes, 1 advantage








That's a total of 8 damage.
For that one advantage, Garon's brawling capabilities will unnerve the maintenance crew, allowing the Republic saboteurs or Tok to get a shot in. He is going to pass a boost die to the next person to go.
As far as initiative goes, having all the PCs take the same initiative slot might complicate things more rather than simplify. I'm happy with the initiative order going as is
After all, you don't REALLY want 18 Sith <i>minions</i> attacking on the same initiative, do you?
Garon's attack kills one of the Naval Troopers. Saboteur turn
Also another PC slot for Pilots. Initiative sheet updated
After all, you don't REALLY want 18 Sith <i>minions</i> attacking on the same initiative, do you?
Yes. Yes I do. I mean, make them a squad and only the squad leader attacks.
But that potential triumph might cause an issue, but only having the minion group check be upgraded 5 times max might be tolerable. (only for if it's a squad)
On the other hand. . . Yes, I'm totally fine with 18 minions attacking as a group. I mean, it's not like I'm physically there.
Sonya accelerates again. Is it possible to try to chart a course a second time?
Also, did you find a new gaming location, Prophyt?
Edited by Ulric dOrien