Shadows and Dust OOC

By Prophyt, in Star Wars: Force and Destiny RPG

Eh, if space combat in fighters is going to be anything more than a sideshow almost the entire group is playing very unsuitable characters. I suspect this is more of a rarity...

It's going to be a rarity. If it becomes "commonplace", that won't be until late game

Okay. The next two Sith squadrons move a range increment forward. PC slot

How many sith fighters are there per squadron?

Three in each squadron.

Sonya will accelerate and attempt to plot a course through the debris.

Debris is not just cheese : 2eA+1eP+1eB+3eD 0 successes

a-s.png a-s.png p--.png b--.png d--.png d--.png d-f-f.png

So she will have to wing it.

Second to last Sith Squadron moves forward. Aaaaaand final PC slot. I believe it belongs to Kellen.

I haven't ever been involved in a space combat this big, I'm looking forward to it!

I'm utterly terrified by my own creation lol

If you want to know how Ren-Do feels, imagine being 14 years old and signing up for an art class, but end up in an advanced mathematics class with university students which you have to get through to graduate. And you are naked. That's pretty much how an Agility 1 Jedicecile feels right about now.

If you want to know how Xaramis feels, then imagine a Star Wars nerd - not unlike ourselves - and fighter plane buff being given the opportunity to fly in the Battle of Yavin. Hence why he's getting so into it.

Hopefully, I interpreted the zero success leadership roll correctly. I was not sure Sonya completely grasped the whole wingman concept or that she knows she is Nexu Seven.

I just realized since all of this is taking place inside of the holocron, our characters are playing the most amazing video game ever. Except that possibly real consequences part.

Edited by Ulric dOrien

So what you're saying is that I inadvertently trapped the PCs in what amounts to a Star Wars edition of Sword Art Online?

I'll try to get something posted later tonight or tomorrow morning at the latest.

Prophyt could you please link the initiative/encounter list again?

Happy to do so.

Current Initiative including speeds, wounds, strain, and distances for the ships

Following suit:

Maneuver to Accelerate to Speed 2

Action: Plott Course (Astrogation)

Astrogation - Plot Course : 4eA+1eB+2eD 1 success

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So far you're the only person to successfully plot an evasive course in the debris

And the final Sith Squadron maneuvers into Extreme 2. Just so you guys know, I'm pretty much viewing the piloting PCs as one squadron, 4 independent Jedi squadrons, and the final squadron with Micc'm commanding

Initiative page updated. Since the Nexu are NPCs, I'll let two of the PCs have the free maneuvers/actions dictated by the Triumphs rolled.

I'm hindsight, I probably shouldn't have given the Nexu NPCs TIE pilot stats...oh well.

It's not in Rin's character to do this but some of the more social PC's could consider during the fight linking up with one of the Squadrons and using the AoR Squad&Squadron rules.

Ah see. I'm not familiar with anything in Age of Rebellion.

Oh ok cool. On optional rule set in the AoR GM screen is to attach Squads or Squadrons to significant characters (PC's, Nemesis etc). A group of minions are attached to the character and taken out of initiative. There are a couple of benefits, main one is that every time that character is hit by an attack instead of calculating damage the target character can choose to remove a single minion from the Squad/Squadron. So if they get hit by a 4 hits from a linked 3 cannon they can remove 4 minions.

There are also a bunch of formations that can be used to gain different benefits too, but I'll go into those if others are interested.