Shadows and Dust OOC

By Prophyt, in Star Wars: Force and Destiny RPG

Interesting.

I'll get an IC post up after getting the kids in bed. This seems like the part of the movie where the Gotal and the Besalisk ambush the Sith.

I'm not sure if I'll be able to make an IC post until tomorrow, but that sounds like a good plan to me.

Computers:

: 2eA+1eP+2eD 1 success, 2 advantage

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Knowledge Warfare : 3eA+3eD+2eS 1 success, 3 threat

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Warfare Boost : 1eB 0 successes

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Okay, the Sith starfighters are pretty much the same, statistics wise, as the X-1s (Delta 6), but they have handling +0 instead of +1

sonovabith: you're obviously at short range, so difficulty for your shot is DSS. Setback for the smoke.

Garon would allow Tok to get his shot but time in his attack to charge in just afterwords.

Edited by kaosoe

That's pretty much how I saw it happening. Straining to aim twice and firing with both pistols.

Ambush in the smoke : 2eA+2eP+2eB+2eD+2eS 1 failure, 1 advantage
Wow. Using the single advantage to give Garon a boost to his attack. I'll post IC after I pick up a new computer. I may have thrown this one out into the street after that roll.

That diceroller is EVIL...

Cool for initiative on Tok, Vigilance for Garon and the Republic Saboteurs

Anything happening with the fighter group?

Constant Vigilance : 3eA 3 successes
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Anything happening with the fighter group?

The 5 pilots need to make Cool or Vigilance checks for initiative slots. The first round will be unopposed for simple Piloting checks to judge your speed. Starting in round 2, the Sith pilots will enter the initiative order and start flying to catch up

Sadly, Tok is not tremendously cool.

Initiative : 1eA 2 successes
That's clearly Orokos trying to make it up to me. It's not going to work. We're still totally in a fight Orokos.
And for the saboteurs:
vigilance : 2eA 2 successes, 1 advantage
Edited by sonovabith

Anything happening with the fighter group?

The 5 pilots need to make Cool or Vigilance checks for initiative slots. The first round will be unopposed for simple Piloting checks to judge your speed. Starting in round 2, the Sith pilots will enter the initiative order and start flying to catch up

Initiative roll:
Vigilance for initiative : 2eP 3 successes, 1 advantage
And the piloting, boost for droid and handling:
Unopposed piloting : 1eA+2eB 2 successes, 2 advantage
Both about as good as could be hoped for.
EDIT: I'd like to use the 2 advantages on the piloting roll for a boost on my next piloting or gunnery check, if that is OK.
Edited by Kymrel

Cool check : 1eP+3eA 4 successes, 1 advantage
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Piloting (Space) roll : 2eA+2eB 2 successes, 2 advantage
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Looks like this may go better than expected...

Cool check : 1eP+3eA 4 successes, 1 advantage

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Piloting (Space) roll : 2eA+2eB 2 successes, 2 advantage

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Looks like this may go better than expected...

Great job Colonel! Don't get cocky!

Here is that vigilance test for initiative

Vigilance : 1eA+1eP 2 successes, 1 advantage

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And the piloting

Need for speed : 3eA+1eP+2eB 4 successes, 4 advantage

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Sonya will use a couple advantages to provide a floating boost and the other two to recover a couple more strain. This holocron was really stressing her out until she climbed into "her" fighter.

Vigilance : 2eA 0 successes, 2 advantage

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Piloting : 2eA+2eB 0 successes, 3 advantage

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Leeeroy Jenkins!

EDIT

Using Sonya's floating Boost

Floating Boost to Vigilance : 1eB 0 successes, 1 advantage

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Edited by Jedi Ronin

Give me a little while to get things organized for the 2 encounters. I'm having a bit of a mental crisis relating to my career today...

Naval Officer EotE CRB pg 403-404

Naval Trooper (4) EotE CRB pg 403

Maintenance crew "Ugnaught mechanic" stats (4) F&D CRB pg 404

Edited by Prophyt

Garon can take the first boarding party slot.

He's at short range from the troopers, yes?

If so, he'll maneuver to engage with the group of troopers, aim, and smack a sith up.

Any difficulties or setback dice I need to apply?

Edited by kaosoe

Standard engaged difficulty. 2 setback for smoke

I believe we're just waiting on Richardbuxton now, and then we can get into the fun stuff!

Knocking some buckets : 2eA+2eP+1eB+2eD+2eS 3 failures, 8 advantage
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What the..

Okay I'm going to need some ideas for this one.

Vigilantly looking for sith fighters : 2eA+1eP 4 successes

Lets see how fast this bird can fly : 2eA+1eP+2eB 3 successes, 4 advantage

Rin recovers 4 strain from that check, he is getting more relaxed in this bird

Editid since i buggered up the roll, had too many Ability and not enough Boost

Edited by Richardbuxton