Shadows and Dust OOC

By Prophyt, in Star Wars: Force and Destiny RPG

Definitely the best group to fly these heavy metal death machines. XD

Goodness me...uhhhh Strain for the Threat.

Despair, you bash your knee on the wing of one of the ships when you approach it too eagerly, then bash your head on the same wing when you double over in pain. 2 Wounds.

I appreciate the suggestion, but only a full frontal face-plant as I step off the wing is worthy of the sheer mind-boggling stupidity of this character.

I mean I rolled two yellows for heaven's sake! What happened?!!

Your check to the Orkos-people didn't clear...

I am playing the world's stupidest PC!!!!!!!!!!!!!

As far as this group is concerned, that would be me.

I am playing the world's stupidest PC!!!!!!!!!!!!!

As far as this group is concerned, that would be me.

Don't worry, enough chrome and you'll be the smartest in the group. . . . .

Wait, I'm learning that I shouldn't take you all to the Red Light District on Nar Shadda. Something about wanting the group to keep as many pieces in the correct place.

Don't worry, enough chrome and you'll be the smartest in the group. . . . .

And I get to ride eternal in the bargain!

Sorry I've been out of commission today. I've been super busy. Tok will also check out a fighter. Checks needed? It'll be later tonight before I can do them and post IC.

No checks immediately needed, but you and I have been summoned it seems...

Since that is the case I think Ren-Do will hold off checking out the scrapes and bruises on the rather clumsy Xaramis...

Bith, if Tok is going to check one of the ships, it's the same check and difficulty Xaramis had, minus the boost.

Well, that's if he's checking the marks. Computers for checking the shipboard flight computer and navicomputer. DD with a Setback for ancient systems

Realistically there's no way Tok would have any knowledge of the fighters, so he'll just go see what Micc'm wants from him and Xaramis.

They have a nice form, but I like the StarViper more.

Well the one thing Rin needed to pass he didn't

Lost Knowledge of Nexu Squadron : 4eA+1eB+1eD+1eC+1eS 1 failure, 3 advantage, 1 Despair

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I had the idea that Rin would remember locating Ren and picking him up off the planet... But not with that roll. I'll do the Computers and Mechanics now just for the heck of it, but Rin is climbing in the Starfighter and powering it up.

On second thoughts I'll skip the Computers check, it's not really in character for him to go deep diving into too many systems without due reason.

So many despairs :angry:

Yeah, I'm tempted to suggest that the Nexu Squadron name is enough to put Rin through the harrowing experience of remembering the death of his master in the jaws of a particularly large specimen. But GM has the call on it.

Sine Rin is not having memory problems like Ren-Do I should think so :huh:

Will this thing fly? : 1eA+1eP+3eD 1 success, 1 threat

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Here is Sonya's mechanics check to make sure "del Taxi" will fly. Having bonded with the ship she decided it must have a name...

The thread is moving fast because I feel like I missed something. Are we required to run mechanics/computers checks against the craft?

Garon's not a technical person so he wouldn't even know where to begin. In another words, it's not something he would think to do unless someone else asked him to do it.

I made the mechanics check because Richard did and Sonya watched Micc'm's lecture. I am not sure it is required.

Not required at all. I'm guessing we need to get into the fighters to get to the test in this version of the holocron-reality-thingy.

The thread is moving fast because I feel like I missed something. Are we required to run mechanics/computers checks against the craft?

Garon's not a technical person so he wouldn't even know where to begin. In another words, it's not something he would think to do unless someone else asked him to do it.

If you want to perform those same checks, you're more than welcome to.

Yeah, I'm tempted to suggest that the Nexu Squadron name is enough to put Rin through the harrowing experience of remembering the death of his master in the jaws of a particularly large specimen. But GM has the call on it.

I like it. Let's go with that. 3 strain for the terrible memory