Shadows and Dust OOC

By Prophyt, in Star Wars: Force and Destiny RPG

Ooooo, you can roll successes. But me? Nooooooo, I can't roll any successes. Blasted diceroller. Annoyed? Me? No, why do you ask?

I must say I've always felt there is a big difference between a characteristic of 3 and 4 when making combat checks. I haven't ever bother to look at the statistics but that extra dice seems to make a big difference on the Average skill checks.

Sonya's second attack puts the droid at 23 out of 20 wounds

So that's a crit roll +10? It's not dead yet iirc.

It's defeated. That's plenty lol

Cool. I will post IC. Don't feel bad Kymrel, Sonya had her horrible rolls against the Stormies.

The dice get hot and the dice get cold. One of my players rolled 13 nat 1s in a row, with different D20s.

Did we find the Star Wars equivalent of a genie in a bottle?!

Richard, make a Discipline check. DDDDBB boosts because you should recognize the room

The dice get hot and the dice get cold. One of my players rolled 13 nat 1s in a row, with different D20s.

He should have stuck with the original die! But that's crazy

I think it's disorienting flashback time!

Threat make a setback in the next check, which shouldn't make a difference. Rin realizes he's viewing the passenger "lounge" of the freighter from the point of view of the holocron

The dice get hot and the dice get cold. One of my players rolled 13 nat 1s in a row, with different D20s.

He should have stuck with the original die! But that's crazy

It was his die for the first 5 rolls. And they were attack rolls.

Edited by LastAbys

Is Rin the only one who sees the lounge or does everyone? Is Quartermaster Apprentice Micc'm still there and in need of medical assistance? Last but not least, is it time to recover strain?

Edited by Ulric dOrien

I think only Rin can see it. I would recommend Medicine for Micc'm if anyone has the skill. DD with SS for treating what amounts to a ghost

Also, you all can make your post-encounter checks to recover Strain now, if you need to

Be Disciplined, calm thy self young Padawan: 3eA 4 successes, 1 advantage

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The reality of the situation is very calming on the tech adverse Dressellian.

Here is Sonya's strain recovery:

Strain recovery (discipline): 2eA 0 successes, 1 advantage

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Someone may need to improve her discipline.

Discipline - Strain recovery: 2eA 1 success

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Kellen is not skilled in Medicine but has 3 intellect so he can assist or if no one else wants to roll for Medicine I can

I believe Ren Do is our medic person.

Best roll would be from you guys assisting Ren. Ofc, there might be a limit on how many people would be assisting Ren. Chefs and soup and all that.

I must say I've always felt there is a big difference between a characteristic of 3 and 4 when making combat checks. I haven't ever bother to look at the statistics but that extra dice seems to make a big difference on the Average skill checks.

Very true that, especially for a melee-type skill where the difficulty is always 2D minimum.

Medicine check for our friendly ghost, assuming one of you assists (physician's kit also gives a boost and 1 advantage). Let's see if I can kill the ghost with a failed medicine roll...

Medicine roll on friendly ghost: 3eA+1eP+2eB+2eD+2eS 1 success, 2 threat
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Well, it's a whole entire success, and 1 threat (one less than the roll thanks to the physician's kit). It would be a shame to say the diceroller is my friend.
Let's see if the strain recovery goes any better:
Discipline check to recover strain: 1eA+1eP 0 successes, 3 advantage
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No, it really didn't. I need to find the coders for Orokos and either bribe them or threaten them with horrible things if my luck does not improve. -_-
I'll post IC later, don't have the time now.

Ok, firstly sorry if I held things up. I was going camping, but assumed that I'd be able to keep things going via mobile; it was only after I arrived that I found out that there was no 3G to be found. I apologise unreservedly for any delay I may have caused, and for not letting anyone not know - in future I'll make sure to provide plenty of warning.

I've now caught up on the IC thread, and I'm willing to have Xaramis assist Ren-Do, as he feels guilt at having frozen up in combat. Xaramis is still very disorientated, but now that the fight is over he can perhaps centre himself:

De-noping check: 2eA 2 successes
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We're ok. I'll put up a short IC post to rationalise the pause. Sorry again for it.

I'll post IC later, don't have the time now.

Prophyt, is the single wound healed enough to bring the librarian back to consciousness? If not, would a stim work? Anything that doesn't require a roll, basically...

EDIT: I've posted IC, will do so again when I know the results of the check.

Edited by Kymrel