You guys are having some of the worst luck with rolls...
Shadows and Dust OOC
You'll get no argument out of me about that. Two rolls like that in a row do not make me a happy Cerean. Fortunately the system is great at dealing with just that in the narrative description. It makes no sense the Cerean is unable to land a blow on the droid. It does make sense that he opts to try to keep the droid from harming the others, drawing his attention to himself.
Ren-Do suffers 2 Conflict for inflicting emotional abuse on the HK
And I forgot to include the Stun damage from Garon's shock gloves. The HK is a lot closer to deactivated than it was.
Hey guys,
Have been follwing along with your game and it's very interesting. If there comes a time when you are taking on new players, I would love to be considered.
Kellen will take another crack at it.
Using Kymrel's Boost, and the Aim Maneuver:
Lightsaber Check : 3eA+1eP+2eB+2eD 2 successes, 1 advantage
So 8 Stun before Soak. I'll use the Advantage to pass on a boost to the next PC
Congratulations! You drop the droid. It powers down and collapses into a heap at Kellen's feet. Who's holding the sphere?
Congratulations! You drop the droid. It powers down and collapses into a heap at Kellen's feet. Who's holding the sphere?
That would be Rin. Ren-Do tossed it to him when he was thinking about doing some heroic rear-guard action.
Jedi Ronin: if you could please just post IC for Kellen's strike on the droid? I want to post it's final deactivation and the aftermath
Posted IC.
Edited my IC post to include something for Ulric. Don't worry about the Mandalorian woman. She's not very important to the story. It's just easier to continue re-using NPCs than making new ones XD
If the combat is over, can we attempt to use Discipline or Cool to recover some strain?
Yes you may
hahaha
Discipline - Strain Recovery : 2eA 0 successes, 1 advantage
XD
"turn that thing up to eleven"
This isn't Spinal Tap
*suddenly bursts into tears over some music from Return of the King's soundtrack*
Man...Poor Xaramis
Strain Recovery after HK meeting : 3eA 0 successes, 4 advantage
You'll get no argument out of me about that. Two rolls like that in a row do not make me a happy Cerean. Fortunately the system is great at dealing with just that in the narrative description. It makes no sense the Cerean is unable to land a blow on the droid. It does make sense that he opts to try to keep the droid from harming the others, drawing his attention to himself.
THIS. narrating failure is as fun as narrating success in this system.
Sure. I kinda feel bad that ColonelCommissar's check only turned up 1 Advantage, so you guys can use Advantage to recover strain here
Ok I have 2 Advantage left after recovering Strain, Ill use it to actually notice the Holocron is calling to me and recover another random memory or 2
loving this memory loss character!
No strain recovery for Garon. Even after playtesting the Xexto, I forgot how useful that species ability can be.
Ok I have 2 Advantage left after recovering Strain, Ill use it to actually notice the Holocron is calling to me and recover another random memory or 2
loving this memory loss character!
Let's try a Discipline check DDDD is your difficulty, with an added Setback for trying to interpret non auditory signals from the sphere