Rin will go first if no one else wants. He will draw the pistol from his pocket, move to short range, suffer 2 Strain and shoot, dice roll coming in shortly
Shadows and Dust OOC
Upgrade that once.
I have a good dice pool but I'm not a strong combatant - I'll go third or fourth.
Hi HK : 3eA+1eC 2 successes, 2 advantage
Upgraded for Rin being Primitive.
I accidentally rolled it with a difficulty increases first, so this is actually the second roll, with the right dice pool.
Edit: extra GM upgrade result: Hi HK your tough : 1eD 0 successes, 1 threat
Edited by RichardbuxtonDoesn't really mattet what the order is after the droid attacks, right?
Ahh crap, missed the extra upgrade, do I roll the extra Difficulty, or reroll the whole
Just roll the extra Difficulty die. *thumbs up*
I edited it into the original to keep them together, result is 2S 1A, that's 7 damage and a boost to the Next PC as my action draws its attention.
I'll IC shortly.
Okay, your shot hits him, but doesn't do a whole lot of damage.
How will you spend the Advantage?
Maybe I'll start a 2nd homebrew game when the Sentinels sourcebook comes out. Call it "Ten Minutes 'til Midnight"
Sorry I've been fairly inactive today. Super busy day.
I'll go next after the droid. I'd like to get my shots in before a bunch of Melee people get engaged with it. Haha
Go ahead!
Let's upgrade the Difficulty once for a DP again
OK, strain for two maneuvers to draw both guns. At medium range or short?
Looks like my pool is AAAPBDDC if medium and dual wielding. DC if short range. The B is from shooting while prone.
Tok is definitely at Medium range
I added the setback too from my last check. Nearly forgot about it.
Blasting the assassin droid : 3eA+1eP+1eB+2eD+1eC+1eS 1 failure, 2 advantage, 1 Despair
That sucked.
Using 1 adv. to recover 1 strain and the other to boost the next ally's check.
EDIT: Adding the boost I missed
Missed boost : 1eB 0 successes, 1 advantage
Going to recover another strain.
Edited by sonovabithYou need to roll a floating boost as well
I will spend that Despair in the morning.
In the meantime, I will roll HK's attack versus Ren-Do. Does anyone want to upgrade the difficulty? Current pool is AAPDDSSSS (will upgrade Brawl check with DP, 4 setback for 300 years without routine maintenance)
Edited by ProphytLet's make this simple and use that Despair to upgrade HK's attack roll, which would make the pool APPDDSSSS as of now
If you haven't rolled yet I'll flip a dp to upgrade the attack. Remember the setback for my ranged/melee defense 1!
Edited by KymrelAPPDCSSSSS
Here we go...
Solution: Eliminate the fleshbags. : 1eA+2eP+1eD+1eC+5eS 0 successes, 2 threat
How would you like to spend that threat?
Shall we say that the droid's swing causes its arm to lock up due to old and malfunctioning parts, and as a result we get a floating boost for attacking it?
If I were to take two maneuvers to move into range and then attack it would just be DD right? I don't really need the Boost given my dice pool, so it can pass to the next person.
DD, yes, but I'll upgrade that to DC with a Destiny Point
Lightsaber check
:
1eP+3eA+1eC+1eD
4 successes, 2 advantage
1 + 2 + 4 = 7 damage, with an additional floating Boost dice as Xaramis wedges his rapier into the damaged joint and has a good go at jamming it up. Tell me the results of the attack and I'll post IC.
The droid has 5 soak, so you deal 2 damage overall