Yes it will. That will spend all three of them. Let me update the IC post
Shadows and Dust OOC
Great! What is the difficulty to attack the second trooper?
DD. That's standard difficulty for an engaged attack n.n
Can I start narrative of moving toward the hanger and observing the occupants? I'm not going out until our new acquaintances arive or give an all clear, and don't want to get too far ahead of the group.
Yes you can. Stealth check DDD. S for being unfamiliar with ships of this type
Flipping a DP for this:
Mission Impossible: Tiptoe time : 2eA+1eP+3eD+1eS 1 failure
And a little too much noise there... Anything specific I should include in the IC? Or just clumpy feet
Let's say he bumbles into one of the Stormtroopers guarding the docking port. The grumpy man says something like "watch where you're going. Bloody non-humans..."
Edited by ProphytTotal of 8 Stun damage? Okay minus Soak, that's not enough to drop the Stormtrooper, but it does put a hurting on him. How do you want to spend the Advantages?
Can I give the storm trooper a setback die and notice something important possibly the blast door controls to the detention area?
I hope everyone likes the little Jewel of Yavin Easter Egg.
EDIT: If you haven't played it yet but plan to, don't look it up. Just trust that it will one day make sense when you do play it.
Edited by sonovabithWell, the quote is familiar, but I've seen/heard it elsewhere.
Ulric: yes. The only blast doors are those Sonya came through when she entered this room. The only other way out is a pair of turbolifts the Stormtroopers were guarding. The controls for it haven't changed much over the millenia, but the text on the buttons looks far different from the Basic script with which she is familiar. The Stormtrooper wastes his turn continuing to try calling for backup over the comms and fumbling the lift door controls in an attempt to escape. Feel free to describe this in your next IC post n.n
Nice one, very neat.
Charm check : 1eP+3eA+1eD 3 successes, 1 threat, 1 Triumph
Too smooth for you? Perhaps the Triumph could be used to have any Imperials guarding the docking bay move rapidly aft seeking a saboteur?
Edited by ColonelCommissarAthletics check for Ren-Do after falling:
Nice one, very neat. Charm check : 1eP+3eA+1eD 3 successes, 1 threat, 1 Triumph
![]()
![]()
![]()
![]()
![]()
Too smooth for you? Perhaps the Triumph could be used to have any Imperials guarding the docking bay move rapidly aft seeking a saboteur?
Shall I wait for a GM IC post therefore?
Yeah, but I won't have time to post IC for you guys for another 2 hours at least
Fair enough. I get on a plane on two hours though, so if you have to wait for me I apologise in advance.
That's fine
So, moving down two levels puts me on the same level as the hangar bay but where exactly? Right by the bay?
In the event that I am overtaken my plan is to make it to the bay as fast as possible - without arousing suspicion - and attempt to sweet-talk my way inside (I'm not feeling imaginative, it works as a plan).
Jedi Robin: same level as hangar, close to Rin. Not too far from the hangar itself.
Ulric: going up 1 level will put you on the same level as the docking port. Alternatively, if you go down 2 levels, you can try to steal a TIE Fighter
Tok's going down the rest of the way
I'm operating under the assumption that one of your compatriots has already removed the grate, since they ran into Stormtroopers
If I can use my single advantage to notice something that might matter. Perhaps, sitting on the floor after the fall Ren-Do notices a sign with directions through a nearby grate and by investigating notices what way the hangar is?