Not unless you are using 2 weapons. It would be D CC SS with only a single weapon.
Shadows and Dust OOC
Of course, I forgot it was only Average difficulty for a melee attack.
Maneuver to close to Engaged range, second Maneuver to Aim, Action to attack, flipping a DP:
Attacking Dark Micc'm
:
2eP+2eA+1eB+2eC+1eD+2eS
2 successes, 1 advantage
1+2+2-5=0 damage. Seriously?
Using my one advantage to Boost the next check. Hopefully it'll come from someone more effective (we live in hope)
Someone get that Brawn 1 Falleen a lightsaber
Someone get that Brawn 1 Falleen a lightsaber
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Yeah, having characterised him with a lightsaber on his belt, I'm not sure how to narrate this one. Let's see if Prophyt's feeling nice...
Someone get that Brawn 1 Falleen a lightsaber
![]()
Yeah, having characterised him with a lightsaber on his belt, I'm not sure how to narrate this one. Let's see if Prophyt's feeling nice...
With that pig-sticker, Adversary 3 and melee defense 2 you have very little chance of doing any real damage against a soak 5 opponent...
Someone get that Brawn 1 Falleen a lightsaber
![]()
Yeah, having characterised him with a lightsaber on his belt, I'm not sure how to narrate this one. Let's see if Prophyt's feeling nice...
With that pig-sticker, Adversary 3 and melee defense 2 you have very little chance of doing any real damage against a soak 5 opponent...
Wow, thanks, real supportive there
Wow, thanks, real supportive there
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What can I say? I'm a realist
Sonya is released from her cryotube. Beginning of round 4. PC slot. I'll get an IC post up when I get home from work. Figure on an hour to an hour and a half
I suggest getting the Fallen a bigger stick. No need for a flashy laser sword. Go cave man on bad guys.
Great! Is it one or two maneuvers to leave the cryotube and move to engaged with Micc'm?
Our GM has previously stated that it is a single maneuver.
Thanks, I must have missed that.
Sonya will use one maneuver to do just that and use a second to draw her lightsabre. Will the difficulty to attack be the same as Xaramis's? (just making sure Micc'm isn't wanting to flip a dp)
He hasn't so far, no sense wasting too much time. He would have stated in advance if he intended to upgrade...
I flip a DP to upgrade the difficulty
Ha ha ha, that's what you get for even asking
Hey, having Light DPs is a good thing, right? I'd rather they be spent on that than sudden reinforcements or enemy abilities.
Sure, but hitting a guy against CCC SS is a "bit" of a challenge for beginning level characters...
Let me show you how it's done.(As a joke)
:
3eA+3eC+2eS
1 success, 4 threat
He can be hit, but not hurt it seems.
Well this will be interesting.
Stunning glow stick : 2eA+2eP+1eB+3eC+2eS 2 failures, 4 advantage, 1 Despair
For the advantages, I would like to get back one strain and give a boost to Kellen and Xaramis, assuming one of them will go next.
It's actually Darth Micc'm's turn next. Unfortunate for everyone mwahahaha
I spend the Despair to upgrade the difficulty of Kellen's next check.
Flip a DP to upgrade Micc'm's attack. Does anyone want to flip one to upgrade his difficulty?
If he attacks Sonya, she will dodge to upgrade the attack. But not spend a DP.
He's going to attack Kellen. Priorities and whatnot
Do I need to make an IC post as well, or will that just overlap you?
You can post if you'd like
I'll flip a DP to upgrade Micc'm's attack on Kellen.