Not unless you are using 2 weapons. It would be DCCSS with only a single weapon.
Shadows and Dust OOC
Of course, I forgot it was only Average difficulty for a melee attack.
Maneuver to close to Engaged range, second Maneuver to Aim, Action to attack, flipping a DP:
Attacking Dark Micc'm: 2eP+2eA+1eB+2eC+1eD+2eS 2 successes, 1 advantage









1+2+2-5=0 damage. Seriously? ![]()
Using my one advantage to Boost the next check. Hopefully it'll come from someone more effective (we live in hope)
Someone get that Brawn 1 Falleen a lightsaber ![]()
Someone get that Brawn 1 Falleen a lightsaber
Yeah, having characterised him with a lightsaber on his belt, I'm not sure how to narrate this one. Let's see if Prophyt's feeling nice...
Someone get that Brawn 1 Falleen a lightsaber
Yeah, having characterised him with a lightsaber on his belt, I'm not sure how to narrate this one. Let's see if Prophyt's feeling nice...
With that pig-sticker, Adversary 3 and melee defense 2 you have very little chance of doing any real damage against a soak 5 opponent...
Someone get that Brawn 1 Falleen a lightsaber
Yeah, having characterised him with a lightsaber on his belt, I'm not sure how to narrate this one. Let's see if Prophyt's feeling nice...
With that pig-sticker, Adversary 3 and melee defense 2 you have very little chance of doing any real damage against a soak 5 opponent...
Wow, thanks, real supportive there ![]()
Wow, thanks, real supportive there
What can I say? I'm a realist ![]()
Sonya is released from her cryotube. Beginning of round 4. PC slot. I'll get an IC post up when I get home from work. Figure on an hour to an hour and a half
I suggest getting the Fallen a bigger stick. No need for a flashy laser sword. Go cave man on bad guys. ![]()
Great! Is it one or two maneuvers to leave the cryotube and move to engaged with Micc'm?
Our GM has previously stated that it is a single maneuver.
Thanks, I must have missed that.
Sonya will use one maneuver to do just that and use a second to draw her lightsabre. Will the difficulty to attack be the same as Xaramis's? (just making sure Micc'm isn't wanting to flip a dp)
He hasn't so far, no sense wasting too much time. He would have stated in advance if he intended to upgrade...
I flip a DP to upgrade the difficulty
Ha ha ha, that's what you get for even asking ![]()
Hey, having Light DPs is a good thing, right? I'd rather they be spent on that than sudden reinforcements or enemy abilities.
Sure, but hitting a guy against CCCSS is a "bit" of a challenge for beginning level characters...
Let me show you how it's done.(As a joke): 3eA+3eC+2eS 1 success, 4 threat







He can be hit, but not hurt it seems.
Well this will be interesting.
Stunning glow stick: 2eA+2eP+1eB+3eC+2eS 2 failures, 4 advantage, 1 Despair
For the advantages, I would like to get back one strain and give a boost to Kellen and Xaramis, assuming one of them will go next.
It's actually Darth Micc'm's turn next. Unfortunate for everyone mwahahaha
I spend the Despair to upgrade the difficulty of Kellen's next check.
Flip a DP to upgrade Micc'm's attack. Does anyone want to flip one to upgrade his difficulty?
If he attacks Sonya, she will dodge to upgrade the attack. But not spend a DP.
He's going to attack Kellen. Priorities and whatnot
Do I need to make an IC post as well, or will that just overlap you?
You can post if you'd like
I'll flip a DP to upgrade Micc'm's attack on Kellen.




