Shadows and Dust OOC

By Prophyt, in Star Wars: Force and Destiny RPG

11 is enough to drop him. I'll roll the crit. He already has 1, so that will be a +10 to the result.

Critical hit : 1d100+10 84

I'm not sure what other modifiers to add to that.

:wacko:

Lethal Blows 2, according to the spreadsheet...

104 = Maimed. Lose one limb permanently. Thank the Force we're in a vision and not in the real world. And for the fact that you've still got three left :D

And a very appropriate roll for a dude with a lightsaber!

Dude. Not helping...

Kaosoe. Roll perception. Average difficulty. 2 setback for the broken arm's pain

hah! It's all good. I wouldn't put it past Prophyt to have critical injuries and death have a lasting effect outside of the Force vision.

Once the GM determines what was maimed, I can edit my IC.

Edited by kaosoe

Fade to black : 1eA+2eD+2eS 0 successes, 2 threat
a-s-s.png d-th.png d-th.png s-f.png s-f.png

Well I suppose it could have been worse.

Edited by kaosoe

Sorry, LastAbys. It looks like Garon won't be able to hear poor Yates at the airlock door. Lol

Edited by Prophyt

2 threats, huh? Might fall and break his remaining arms!

Wait, whose side am I on again?

Edited by Kymrel

2 strain for the threat

Edited by Prophyt

Can Ren-Do take an action in his tube? The action would be to commit his force die to Sense to upgrade attacks against him automatically.

I'll let you do it for a flipped DP

Sounds like a smart idea.

Guess since I can't get him to hear normal knocking and a 3rd failure would lock me out, I should "knock" louder with a brawl check.

Edit: Also working on my IC post right now.

Edited by LastAbys

I will flip that DP next round, if Micc'm is still active, before the round Ren-Do will get out. Getting out with the Sense upgrading ability active sounds like it would be a good idea...

My IC post is up.

Since Garon is unconscious, I will remove the next PC slot. It is now Darth Micc'm's turn. I will roll the attack and post after work today

Are there any special modifiers to attacking Kellen?

Nope

Are there any special modifiers to attacking Kellen?

Perhaps a setback for the tears welling up in bad Micc'm's eyes for attacking such a nice being? :P

REDACTED

Edited by Prophyt

Right, is it now Xaramis' go or did I badly misinterpret that chart?

It's Xaramis's turn

Anything we can do to speed up the awakening? I have been busy, but don't want to leave comrades facing a Dark Sider alone.

Anything we can do to speed up the awakening? I have been busy, but don't want to leave comrades facing a Dark Sider alone.

Doesn't seem that way. Ren-Do was trying to open the tube, trying to use his lightsaber to breach it, but that had limited effect.

You can spend a Destiny Point to activate a Force Power if you want on a round before Rin is freed from the cryotube

Right, I'll be attacking then. Just to clarify, with Defence 2 and Adversary 3 it's CCC SS right?