Shadows and Dust OOC

By Prophyt, in Star Wars: Force and Destiny RPG

Apply all increases first then any upgrades

Then it would still be CCC

I will get my IC post in later today. Work's got me staying later on weekends now. Can't really complain, as it means more money for me.

Flurry of Blows : 2eA+2eP+3eB+3eC+2eS 5 successes
a-a.png a-s.png p-s-s.png p-s-s.png b-s-a.png b-s-a.png b--.png c-th.png c-th.png c-f-f.png s--.png s-th.png

No advantages, but that's 9 damage total.

Nice!

Okay, I'm flipping a Dark Side DP to upgrade Darth Micc'm's lightsaber attack. Does anyone want to upgrade the difficulty?

I'll flip a DP to upgrade his attack.

Slice the filthy besalisk : 3eA+1eD+1eC 3 successes, 1 threat



That's 9 damage from the lightsaber

Ouch. I'll make try and make an IC post this evening. I have game night tonight, so time will be an issue for me.

Eh? I think you might have the wrong dice pool there...

Kymrel is right. I think he has some skill to upgrade his pool.

Oh yes. I thought I'd entered the correct dice. I will reroll now

Whoops. A instead of P : 3eP+1eD+1eC 5 successes, 2 threat

That's 11 damage. You can thank Kymrel for noticing my error, kaosoe. *evil laughter*
Initiative sheet updated
Edited by Prophyt

Hard not to :(

What does that Threat do? Add a boost to a PCs next action? A free PC Maneuver?...

What does that Threat do? Add a boost to a PCs next action? A free PC Maneuver?...

Or open up another cryo-tube?

2 Strain, PC boost, enemy setback, or free PC maneuver

Anyone mind if Kellen goes next and grabs an extra Boost from the 2 Threat?'

Or does anyone have any good ideas for a free Maneuver?

If you want it, take it. It's easier to ask for forgiveness than permission. At least in a PbP game :D

Flipped a DP.

Maneuver: Short to Engaged

Maneuver (2 Strain): Aim

Action: Lightsaber Attack

Lightsaber Attack : 2eA+2eP+2eB+2eC+1eD+2eS 2 successes
a-s.png a-a-a.png p-s-a.png p-s-s.png b--.png b-a.png c-th-th.png c--.png d-f-th.png s-th.png s-f.png

8 Damage (I don't think Micc'm has Parry)

I'll post IC after Miccm's turn is posted.

I'm just waiting on kaosoe's post

That means there's enough time for Kymrel to notice I rolled wrong so I can miss on the re-roll =)

11 is enough to drop him. I'll roll the crit. He already has 1, so that will be a +10 to the result.

Critical hit : 1d100+10 84

I'm not sure what other modifiers to add to that.

11 is enough to drop him. I'll roll the crit. He already has 1, so that will be a +10 to the result.

Critical hit : 1d100+10 84

I'm not sure what other modifiers to add to that.

:wacko:

Lethal Blows 2, according to the spreadsheet...

104 = Maimed. Lose one limb permanently. Thank the Force we're in a vision and not in the real world. And for the fact that you've still got three left :D

And a very appropriate roll for a dude with a lightsaber!

Edited by Kymrel

*whistles innocently*