With wave three coming out I decided to update my all time favorite list I had made, 4 glads with Tarkin at the helm to grant free engine techs every turn. However its biggest weakness was the squadron game. With only 2 interceptors and 2 tie fighters for a screen, if they didn't win the alpha strike it was going to be a tough time for me. This version should be much better at tearing up enemy squads, with three mega heavy hitters (and one more advanced to exploit soontir for longer) supported by a glad two. The flotilla should also be able to cause a headache for opponents, turning off opposing demo's or hacking carriers squad commands. I welcome any and all input.
Fleet Summary Page (399 of 400 pts) Faction: The Empire Commander: Grand Moff Tarkin (38 pts) Flagship: (90 pts)Gladiator I-class Star Destroyer (56 pts) Demolisher (10 pts) Intel Officer (7 pts) Ordnance Experts (4 pts) Engine Techs (8 pts) Assault Proton Torpedoes (5 pts)
Fleet Ship 1: (91 pts) Gladiator II-class Star Destroyer (62 pts) Admiral Chiraneau (10 pts) Flight Controllers (6 pts) Engine Techs (8 pts) Assault Proton Torpedoes (5 pts)
Fleet Ship 2: (34 pts) Gozanti-class Cruisers (23 pts) Suppressor (4 pts) Slicer Tools (7 pts)
Fleet Ship 3: (80 pts) Gladiator I-class Star Destroyer (56 pts) Intel Officer (7 pts) Ordnance Experts (4 pts) Engine Techs (8 pts) Assault Proton Torpedoes (5 pts)
Squadrons (66 of 134 pts): 1x Darth Vader Tie Advanced Squadron (21 pts) 1x Mauler Mithel Tie Fighter Squadron (15 pts) 1x Sontir Fel Tie Interceptor Squadron (18 pts) 1x Tie Advanced Squadron (12 pts)
Not sure if I want Tarkin on the flotilla or the glad 2...