Shaken Pilot crit given during movement

By Audio Weasel, in X-Wing Rules Questions

Ok, so I hit someone with a prox mine during movement, and he got the Shaken Pilot crit. He'd already had a straight maneuver on his dial. How does this resolve?

We ended up saying that the crit would proc during the next planning phase, but wanted something more definitive than "uuuhhhhh like this, I guess" lol

Shaken Pilot says during the Planning Phase. The Planning Phase has already passed and since the ship didn't have the critical at the time then there is nothing wrong with their dial having a straight maneuver on it.

Anyway, whatever the timing of Shaken Pilot is, executing a maneuver mean it got already assigned, so the card can't do anything. Again to execute a maneuver, you must already have revealed so...

I may have misunderstood your question but muribundi is right, but the card says after you "reveal" a straight maneuver. Your opponent had already revealed their straight maneuver when they received the critical so the reveal would not flip the card down.

I may have misunderstood your question but muribundi is right, but the card says after you "reveal" a straight maneuver. Your opponent had already revealed their straight maneuver when they received the critical so the reveal would not flip the card down.

not necessarily. you can get hit by a prox mine during someone else's movement.

I may have misunderstood your question but muribundi is right, but the card says after you "reveal" a straight maneuver. Your opponent had already revealed their straight maneuver when they received the critical so the reveal would not flip the card down.

not necessarily. you can get hit by a prox mine during someone else's movement.

Edited by MikeNYHC

PS2 Warden Sq Pilot (K-Wing) goes a hard turn (2), then does Advanced SLAM, and thanks to that he is able to do another (free) action. He drops his proximity mines straight in Fel's face. Opponent rolls 3 red dice and gets 2 crits. 1 is changed to a blank by the Emperor (in Lamba, most probably) but the second one occurs to be a Shaken Pilot. In such case, Fel (PS9) will execute his straight 2 maneuver without issues because the Planning Phase is already over.

Planning Phase was over when you both agreed that you are ready with choosing maneuver and did not used any abilities used at the end of planning phase.

I may have misunderstood your question but muribundi is right, but the card says after you "reveal" a straight maneuver. Your opponent had already revealed their straight maneuver when they received the critical so the reveal would not flip the card down.

not necessarily. you can get hit by a prox mine during someone else's movement.

No you can't, the mine only explode on your execute of a maneuver:

"When a ship executes a maneuver, if its base or maneuver template overlaps this token, this token detonates."

So you can't get hit by a proximity mine during someone else activation phase.

Edited by muribundi

I may have misunderstood your question but muribundi is right, but the card says after you "reveal" a straight maneuver. Your opponent had already revealed their straight maneuver when they received the critical so the reveal would not flip the card down.

not necessarily. you can get hit by a prox mine during someone else's movement.

No you can't, the mine only explode on your execute of a maneuver:

"When a ship executes a maneuver, if its base or maneuver template overlaps this token, this token detonates."

So you can't get hit by a proximity mine during someone else activation phase.

Incorrect. If an Action: bomb is dropped such that it overlaps a ship, it immediately detonates.

I'd be more concerned with the situation when dropping a bomb on a ship that hasn't moved yet causes it's chosen maneuver to be invalid. For example if proximity mine caused a crit that added an extra stress token to a ship that has chosen a k-turn. Or a crit that makes all the hard turns red when a stressed ship attempts such a turn (pretty common with Inquisitor or Soontir). Theoretically when a player has chosen an invalid maneuver his opponent gets to set his dial. That was clearly meant to punish players for making mistakes though. In this case, at the time the dial was set the maneuver was perfectly valid. Handing the dial to the opponent would seem really harsh and I don't believe that's what the game's creators intended. Are there any official rulings for such situations?

If a ship were to be hit by a Prox Mine that was dropped by a lower PS ship and received the Shaken Pilot crit, it would be turned facedown as soon as they revealed their dial.

If a ship were to take the Shaken Pilot crit after revealing their dial they would have keep the crit until the next round when they would not be permitted to set a straight maneuver.

There is no penalty for a ship that gets Shaken Pilot while having a dial that is already set. The crit only prohibits you from setting a straight maneuver during the planning phase. It says nothing about revealing or executing that maneuver.

Shaken-pilot.png

I'd be more concerned with the situation when dropping a bomb on a ship that hasn't moved yet causes it's chosen maneuver to be invalid. For example if proximity mine caused a crit that added an extra stress token to a ship that has chosen a k-turn. Or a crit that makes all the hard turns red when a stressed ship attempts such a turn (pretty common with Inquisitor or Soontir). Theoretically when a player has chosen an invalid maneuver his opponent gets to set his dial. That was clearly meant to punish players for making mistakes though. In this case, at the time the dial was set the maneuver was perfectly valid. Handing the dial to the opponent would seem really harsh and I don't believe that's what the game's creators intended. Are there any official rulings for such situations?

It's not just about punishing the player who makes the mistake. It's the only way to resolve the illegal situation without given the player the advantage of knowing things they didn't know the first time they picked a maneuver.

I suppose that's correct. Still, the result is excessively harsh if the chosen maneuver was not illegal at the time it was set.

I suppose that's correct. Still, the result is excessively harsh if the chosen maneuver was not illegal at the time it was set.

Not really. If you didn't know the rules in advance, maybe, but if you know your opponent has a way to damage you before you reveal your dial, you know they have a chance to stress you, so maybe you think twice about setting a red move.

Really? The chances that 1) you will be bombed 2) you will be critted and 3) you will draw the crit that makes your chosen maneuver illegal are ridiculously low. You seriously expect people to set their dial based on that? I'd like to remind you that for some ships the chosen maneuver might actually be GREEN at the time it is set. It's only the crit that makes it red.

Really? The chances that 1) you will be bombed 2) you will be critted and 3) you will draw the crit that makes your chosen maneuver illegal are ridiculously low. You seriously expect people to set their dial based on that? I'd like to remind you that for some ships the chosen maneuver might actually be GREEN at the time it is set. It's only the crit that makes it red.

More that Thermal Detonators are a thing now, albeit one people seem to forget a lot, but yes, to some extent, this is something you can potentially plan for, or at least, that you know in advance will screw you if it happens.

You knbow the odds of it are very low, but they do exist, and you plan accordingly.

But the vagaries of the RNG will always be able to provide vanishingly unlikely events in this game. THis is no more or less unfair than Soontir getting shot at range 3 through a rock by an unmodified Rookie Pilot getting 3 natural crits, blanking out, and dying to the single Major Explosion > Direct Hit that gets through autothrusters and evade token.

Sometimes vanishingly unlikely bad stuff happens in this game, and... well, that's the game.

Yes but planning for the very not likely event is not good play. If the move you must do is wrong 99% of the time, doing it and ending on the 1% chance does not make your move good. If the best thing you can do is set a Hard Turn, you do it. And if you end up with this specific crit card, then this is bad luck...

You don't do a straight maneuver that will put you on an obstacle or in front of the enemy ship just because you would be screwed by a very low chance to get this crit card.

Edited by muribundi

Really? The chances that 1) you will be bombed 2) you will be critted and 3) you will draw the crit that makes your chosen maneuver illegal are ridiculously low. You seriously expect people to set their dial based on that? I'd like to remind you that for some ships the chosen maneuver might actually be GREEN at the time it is set. It's only the crit that makes it red.

More that Thermal Detonators are a thing now, albeit one people seem to forget a lot, but yes, to some extent, this is something you can potentially plan for, or at least, that you know in advance will screw you if it happens.

You knbow the odds of it are very low, but they do exist, and you plan accordingly.

But the vagaries of the RNG will always be able to provide vanishingly unlikely events in this game. THis is no more or less unfair than Soontir getting shot at range 3 through a rock by an unmodified Rookie Pilot getting 3 natural crits, blanking out, and dying to the single Major Explosion > Direct Hit that gets through autothrusters and evade token.

Sometimes vanishingly unlikely bad stuff happens in this game, and... well, that's the game.

Thermals, like all the other bombs (not mines), detonate at the end of the activation phase. They have no effect on whether or not any maneuver executed during this turn is legal.

Really? The chances that 1) you will be bombed 2) you will be critted and 3) you will draw the crit that makes your chosen maneuver illegal are ridiculously low. You seriously expect people to set their dial based on that? I'd like to remind you that for some ships the chosen maneuver might actually be GREEN at the time it is set. It's only the crit that makes it red.

More that Thermal Detonators are a thing now, albeit one people seem to forget a lot, but yes, to some extent, this is something you can potentially plan for, or at least, that you know in advance will screw you if it happens.

You knbow the odds of it are very low, but they do exist, and you plan accordingly.

But the vagaries of the RNG will always be able to provide vanishingly unlikely events in this game. THis is no more or less unfair than Soontir getting shot at range 3 through a rock by an unmodified Rookie Pilot getting 3 natural crits, blanking out, and dying to the single Major Explosion > Direct Hit that gets through autothrusters and evade token.

Sometimes vanishingly unlikely bad stuff happens in this game, and... well, that's the game.

Thermals, like all the other bombs (not mines), detonate at the end of the activation phase. They have no effect on whether or not any maneuver executed during this turn is legal.

Good point, for some reason I had them in mind as an action:bomb.