Correlian Conflict

By DabDarklighter, in Star Wars: Armada

This is very exciting news. :) Thanks for posting it DabDarkLighter! You did well to spot it, I can't fidn any other reference to it on HNN (google)!

Right, time to start dreaming of what cool campaign rule mechanics the Corellian Conflict may have. Will we get some new optional rules that we can use for campaign battles? I for one would like to see:

#1 Rules for escaping to hyperspace i.e. legitamately exiting the board, so you can carry out hit & run attacks and conserve forces for the next battle.

#2 Limited resources: once unique commander or ship is gone, its lost for the campaign.

#3 Repair rules: lightly dmaaged ships can re-appear in action sooner than heavily damaged ones.

#4 Uneven battles, where one side will have a local superiority in strength, due to strategic manoeuvres. A guerilla force will after all always seek to strike with superior force, but faces the cosntant threat of being cornered en masse by its stronger foe or getting bad intel and underestimating its target's defences.

#5 Random event cards e.g. Alliance High Command sends reinforcements, an Imperial defector provides intel, Hyperspace engine failure on a warship, etc, etc.

#6 Experience gained: new generic ace & ship commander/crew cards that can be earned (not bought) by a ship or squadron successfully participating in a battle.

#7:New objectives e.g. Orbital bombardment, troop landing, planetary evacuation, attack on space stations

#8 Abstract Intelligence aspect, to determine where the enemies force are, and in what strength. E.g. Are you attacking a weak Rebel convoy or is it a major taskforce?

Above all naval battles given purpose by strategic campaign, sp even a lost batltle might allows some units to escape while heroic ships fighting ot the death make the enemy pay a high price for victory and so have significance to the campaign.

Maybe I am wishing for too much? :) but its what I have done in my own solo-campaign system.

Fingers crossed for more news soon. Look forward to hearing other fan's ideas for an co-op Armada campaign.

NEW.

EFFIN.

OBJECTIVES.

Sold. Sold. Sold. Sold. Sold. Sold. Sold. Sold. Sold. Sold. Sold. Sold. Sold. Sold. Sold. Sold. Sold. Sold. Sold. Sold.

#1 Rules for escaping to hyperspace i.e. legitamately exiting the board, so you can carry out hit & run attacks and conserve forces for the next battle.

Maybe the interdictor will have a secondary purpose :D

Late this year. Was just what I was thinking late November early December. Its all about the Christmas marketing.

This is just what I wanted seeing I'm not a tournament player. This idea rocks :D

Hmmmmm, should I continue developing my campaign or just wait? Admittedly, I haven't gotten very far past brainstorming. Hmmmm.

I hear you. A friend and I were going to get together tonight to talk about how to do a campaign. We're still on, but the pressure to create something really elaborate (and labor intensive) just got removed.

NEW.EFFIN.OBJECTIVES.

Sold. Sold. Sold. Sold. Sold. Sold. Sold. Sold. Sold. Sold. Sold. Sold. Sold. Sold. Sold. Sold. Sold. Sold. Sold. Sold.

Yup, those we can see in the image.

#1 Rules for escaping to hyperspace i.e. legitamately exiting the board, so you can carry out hit & run attacks and conserve forces for the next battle.

Maybe the interdictor will have a secondary purpose :D

Yes, that would be really awesome. I have my fears, however.

Clever, if it was just campaign stuff you might get a small community buying a box between them......put in a couple of new objectives cards that can be used in competitive play and we all drop £50.00 to buy one each for the sake of a couple of bits of printed card. The FFG business model is sweet.......

#1 Rules for escaping to hyperspace i.e. legitamately exiting the board, so you can carry out hit & run attacks and conserve forces for the next battle.

Maybe the interdictor will have a secondary purpose :D

Oh very good point: the Interdictor will come into its element in a campaign battle. Want to escape the Imperial fleet thats crushing your forces? Suddenly the enemy Interdictor blocking your escape is the Rebel's objective target.

Clever, if it was just campaign stuff you might get a small community buying a box between them......put in a couple of new objectives cards that can be used in competitive play and we all drop £50.00 to buy one each for the sake of a couple of bits of printed card. The FFG business model is sweet.......

I am no expert at FFG pricing but with no models at all I would be expecting it to be priced around $25 - $30.

I'm betting $40-$45. New tokens means new die cutters, and a new die mold.

Lyraeus, you're our timeline person! How long was it from when we had pics of wave 3 to the announcement article, please?

Edit for grammar because I'm an uncivilized being.

Edit2: hi FFGJosh!

I fully expected an announcement today but looks like it might wait till Monday or Tuesday

Thanks Lyraeus!

Regarding upcoming objectives... do you think second players need a buff??? It will be interesting to see whether or not FFG thinks so

now I'm thinking that this is going to suck. I only get to play once in awhile, so now am I going to have to commit to a campaign? suppose I'm Imperials for the campagn but want to play rebels next week? I can't because the campaign takes 4 months

You sir, must stop looking for the negative in everything. If you can't/won't commit to a regular campaign on 1 side, then simply don't buy the product. No biggie! Instead, bask in the fact that the "Armada is dead" tagline has been repeatedly kicked in the face over the past few months. :D

Regarding upcoming objectives... do you think second players need a buff??? It will be interesting to see whether or not FFG thinks so

Wait... Is this Coop or competitive?

If Coop, how would they automate the opposing side's ships?

Wait... Is this Coop or competitive?

If Coop, how would they automate the opposing side's ships?

It is both. The Rebels have 1-3 players a side, as does the Empire.

Wait... Is this Coop or competitive?

If Coop, how would they automate the opposing side's ships?

It is both. The Rebels have 1-3 players a side, as does the Empire.

It's not really coop unless all players can play on the same side against an AI.

If there is no AI, then at best it would be a semi-coop.

It sounds to be more team competitive

I can't help it, I'm just giddy about this one. I am looking forward to the new stuff for waves 3 and 4. But just the hint of this thing is already the most excited I've been about anything Armada since I found out I got to play a game with a toy ISD. I don't wanna wait!

for our lives to be over.

for our lives to be over.

:angry:

for our lives to be over.

:angry:

It's a song lyric .

Edited by Mikael Hasselstein

Yes, perhaps an objective that favors having fewer ships than your opponent... might be sweet

Edited by SkyCake

Looks like someone hasn't been watching Dawson's Creek!

for our lives to be over.

:angry:

It's a song lyric .

I know. Why do you think I gave it the face that I did? ;)

for our lives to be over.

:angry:

It's a song lyric .

I know. Why do you think I gave it the face that I did? ;)

What do you have against song lyrics? I thought it was funny.