I'm pretty excited for Vectored Thrusters to drop in the new ARC-170 expansion. I love Rebels, played them for the last two years up until triple Jumps forced my hand to bust out the 7-TIE Swarm... Anyway, this isn't a thread to complain about Jumps or Palp Aces, but to start a discussion on the awesome applications of Vectored Thrusters in Rebel builds (and some scum builds).
I can't go into the deeper strategic value of numbers, points cost and in-game meta plays, but I can offer a few lists I've brewed up and the logic behind them:
Jake's Wardens:
Warden Squadron Pilot (23)
Twin Laser Turret (6)
Vectored Thrusters (2)
Warden Squadron Pilot (23)
Twin Laser Turret (6)
Vectored Thrusters (2)
Tycho Celchu (26)
Push the Limit (3)
Proton Rockets (3)
Veteran Instincts (1)
Autothrusters (2)
A-Wing Test Pilot (0)
Total: 97
View in Yet Another Squad Builder
K-Wings benefit from their turret + equipped turret all the time, so instead of Advanced Slam-ing out of a situation, why not barrel roll into a block? Or barrel roll into range 1? Or barrel roll to reposition to dodge an asteroid or arc? In all of these instances, you lose your modifying action and don't benefit from the extra action granted by Advanced Slam, but you keep your weapons activated, and if you do land a block or dodge an arc, you can start throwing dice from your TLT at other targets or PWT whoever is in R1. Jake's in there to thread some needles and poop some prockets while the Wardens lay down fire.
You can also do the same for TLT Y's. A scum 3-Y list with TLTs could easily run the Unhinged Mech and bank/hard 3 all day + barrel roll further from threats and arcs while spitting out nasty TLT fire.
X-X-X 2016
Wedge Antilles (29)
Adaptability (0)
R2-D2 (4)
Vectored Thrusters (2)
Wes Janson (29)
Veteran Instincts (1)
R2 Astromech (1)
Vectored Thrusters (2)
Luke Skywalker (28)
Veteran Instincts (1)
R5-P9 (3)
Integrated Astromech (0)
Total: 100
View in Yet Another Squad Builder
I've always loved Triple X-Wing Aces. I ran them as an anti-meta choice in the 2015 competitive season and always had a blast! Though, this time around, instead of running R3-A2 on Wes, I dropped him down to an R2 Astro (could also do Biggs Bot for potential damage reduction) for more options in maneuverability while stressed. I gave all of them PS10 for maximum initative while Wes and Wedge VTs so they can start hunting aces and other ships that would be unfortunate to run into their arc. Couldn't fit VTs on Luke, but I figured he's the much less aggressive and more resilient one and would rather hold back and provide modified shots/use his action to focus into a regen.
Here's a shot at some next-gen control:
"Blue Ace" (27)
R2-D6 (1)
Push the Limit (3)
Vectored Thrusters (2)
Ello Asty (30)
Predator (3)
R2-D2 (4)
Vectored Thrusters (2)
Gold Squadron Pilot (18)
Twin Laser Turret (6)
R3-A2 (2)
Vectored Thrusters (2)
BTL-A4 Y-Wing (0)
Total: 100
View in Yet Another Squad Builder
PtL Blue Ace has some crazy repositioning abilities, being able to move, boost hard into a barrel roll... I think he might be able to do an almost complete 90* reposition, right? Unfortunately, he suffers at PS5 and won't be outmaneuvering any Imp Aces, but it sure would be a pain to not lock him in your arc or to get bumped by his repositioning shenanigans. Predator Asty also suffers at PS7, but it's probably going to be crazy fun to white T-Roll into a barrel roll. R2-D2 gives him some resiliency and makes his barrel roll ability less dependent on BB-8. The StressHog being able to b-roll also gives his arc some flexibility and the ability to better maneuver to reposition, block or dodge arcs/obstacles.
Or, as an alternative:
Wes Janson (29)
Veteran Instincts (1)
R2-D2 (4)
Vectored Thrusters (2)
Poe Dameron (31)
Veteran Instincts (1)
BB-8 (2)
Autothrusters (2)
Gold Squadron Pilot (18)
Twin Laser Turret (6)
R3-A2 (2)
Vectored Thrusters (2)
BTL-A4 Y-Wing (0)
Total: 100
View in Yet Another Squad Builder
Same concept for the StressHog, however, now it has Wes backing up the shot while Poe fires down on the target. Wes' regen from R2-D2 is action independent allowing him to barrel roll for arc/dodging while Poe has BB-8 as his maneuver-bot. You could probably cut both of their VIs down to Adaptability if PS and slapping on R5-P9 is that important, but having that extra maneuverability on Poe is really good. Actually, now that I think of it, if you do cut VI, you could even run Poe as this:
Wes Janson (29)
Adaptability (0)
R2-D2 (4)
Vectored Thrusters (2)
Poe Dameron (31)
Adaptability (0)
R5-P9 (3)
Vectored Thrusters (2)
Black One (1)
Gold Squadron Pilot (18)
Twin Laser Turret (6)
R3-A2 (2)
Vectored Thrusters (2)
BTL-A4 Y-Wing (0)
Total: 100
View in Yet Another Squad Builder
VT + Black One title would be loads of fun since you'll get to keep your regen bot instead of relying on BB-8 to combo those locks off of you and your friendlies. Sure, you're knocked down to PS9, but you'll still win the PS war over Omega Leader and the Inquisitor any day.
I'm really excited for Vectored Thrusters and how they'll change up my Rebel game A LOT! What're your thoughts and applications for VTs? I know some people are gonna love them!