Guys, Bombers can use ordnance in the exact same way as scouts now. Homing Missile substitutes for R4, has 4 dice and its a build in 4-LOM without downside versus token stakers. Veterans can use Deadeye with it, so they are as flexible. Guidance Chips work the same way. That means you have at least the same (usualy slightly better) damage as Boats at PS5. They aren't as tanky, but they also are about 6 points cheaper, which is huge for squadbuilding.
And that ignores the configuration where you use Crackshot and LRS and do a lot more damage at the price of more predictability, which doesn't even really matter when you use that to herd your opponent.
.
![]()
![]()
Well thats a dial, has nothing to do with ordnance in general and how well you can use it. If you feel gimped by the Bomber dial (which is actually a pretty good one) you need to go back to the basics for a bit. Now that JM5Ks get stressed from shooting (which the bombers don't, pretty great upside) the only thing they have are the one and two turns. Bombers also are a lot better at range controll than JM5Ks who just gotta go fast with their large base (three small bases forward minimum), which is a huge advantage when it comes to ordnance.