Has anyone set up a Battletech style grinder for Armada? The basic Idea is that you start with a weak unit/fleet and fight it out with others. When your weakest gets destroyed, you drop the middle strength unit/fleet on the table and start fighting against whatever was left on the table. After you middle strength dies, you drop your best/heaviest/biggest/strongest fleet and fight to win.
The general rules would be:
-Each fleet has to have at least one ship.
-Each individual fleet is faction pure but all of your fleets don't need to be the same faction.
-No uniques shared between fleets. So you can't run a title like Paragon or a crew like Wulff in the second and third fleets.
-When the last ship in your fleet is destroyed, remove all remaining squadrons and deploy your next fleet at the beginning of the next turn.
-Use the rotating intiative from the station multiplayer scenario
-First fleet is built to 50 points.
-Second fleet is built to 100 points.
-Final fleet is built to 150 points.
-You get the value of each ship you destroy and +50 for being last player standing.
-For game setup, pile all of the obstacles and the 6 turn counter tokens in one pile. Starting with the player with initiative in the weakest fleets, you can place an obstacle or a turn token. Using placement rules for obstacles apply to tokens.
-Each time you deploy, roll a D6 to find out where you deploy. Ships must be at range 1 of the token and squadrons within 1-2 of the ships.
Any recommendations to change certain rules or thoughts on viability?
I searched on here but couldn't find anything. Maybe I was using the wrong words.