DT-12

By Union, in Imperial Assault Campaign

Uhhhhhh... wow? Even if you don't have this on a character that gets strain back easily like Mak when he kills something, 2 strain for a free attack, which you'll likely get a surge off of to reduce that to 1 strain, every time you're attacked, is kinda nuts. It's cheap too. Seems like hands down the best tier 3 card.

It can be worked around in a similar way than Quick Draw. It's reasonably consistent in damage, but you would prefer to have Plasma Cell added to it to become the best it can be.

What makes you think it's Tier III?

Edited by a1bert

Oops, yup, it's a crazy tier 2, must have had the electrostaff or ancient lightsaber on the back of it when I turned it around. It seems more like a tier 4.

It can't be circumvented anywhere nearly as easily as Quick Draw, the only way around it would be range or the Rebel with it not having LOS. Neither of which is all that easy to get. Also unlike Quick Draw, there is nothing about once per round.

Edited by Union

It definitely has a cool effect, but I don't know how viable it is as someone's main weapon in the late game. Its damage and surge abilities are both pretty mediocre.

It's great as a secondary weapon - if your group can afford to buy someone a secondary weapon - and it might be viable with the right attachment (or attachments, if Saska is wielding it). At first glance, I think the Plasma Cell might be the best attachment for it, offering a constant effect and a surge ability for extra damage.

Were the spoilers for these 3 items ever posted?

Only the Ancient Lightsaber was given a closeup. The Electrostaff and DT-12 were visible in their previews and could be seen well enough to make out their dice pools, but that's all the detail I could tell on the previews.

Were the spoilers for these 3 items ever posted?

Sorry it's sideways.

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How is this more powerful than Jyn? This is weaker than Jyn. Is Jyn overpowered?

How is this more powerful than Jyn? This is weaker than Jyn. Is Jyn overpowered?

In practice it's really not, usually triggering at the start of an activation means that the imperial player can block LOS. It's MUCH harder to attack someone without them having LOS to you.

On the spoilers in general I am really bothered by the rules implications of the electrostaff. For it to work basically "When you declare an attack" has to occur multiple times for the same attack which...

Edited by Norgrath

You make a good point about Jyns ability being easier to block, although Jyn can negate an entire figures aviation by killing it when it activates.

Not sure what you mean about the electro staff. You get to choose one of the abilities when you declare an attack, you'll never be able to use the ability multiple times in the same attack.

You make a good point about Jyns ability being easier to block, although Jyn can negate an entire figures aviation by killing it when it activates.

Not sure what you mean about the electro staff. You get to choose one of the abilities when you declare an attack, you'll never be able to use the ability multiple times in the same attack.

I'm more talking about it when compared to relentless. Previously one would read the rules as you have a target when you declare an attack (see relentless) but if that's the case then it's too late for reach to matter. The logical inference from this existing is that you declare an attack and then you declare an attack targeting something which is awkward when its the same attack.

As a primary weapon, it is super weak, so you would have to buy it as a secondary. The effect is good, but the issue is that not many characters have strain to spare on a regular basis. Fenn is really the only character that I see this being decent on.

As a primary weapon, it is super weak, so you would have to buy it as a secondary. The effect is good, but the issue is that not many characters have strain to spare on a regular basis. Fenn is really the only character that I see this being decent on.

I could also see it find use on Gideon.

Once he is up an running he will not be doing anything but resting and giving commands (getting his movement from Mobile Tactician + Masterstroke). Also, he can tend to be an easy target, with little health and a black die. Finally, because he so rarely uses his own gun there is a tendency to never upgrade it - heck in one campaign we even sold his gun before going into the last mission without the ability to attack at all - but getting this one might be worthwhile as it could both be an actual upgrade from his starter weapon, while adding a mild deterrence to attacking him.

Jyn, speaking of which, because of her synergy with pistols, and her potential ability to recover a significant amount of strain when killing an enemy, might also find it useful.

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As a primary weapon, it is super weak, so you would have to buy it as a secondary. The effect is good, but the issue is that not many characters have strain to spare on a regular basis. Fenn is really the only character that I see this being decent on.

It's comparable to other tier 2 weapons. 2 strain for an attack is standard. Not all characters are always strained out and not all characters can even get an extra attack. I wouldn't instantly buy this every time I see it for every group of heroes, but it's pretty close.

Had Diala running around with Electrostaff and Way of the Sarlak. It was pretty gross, but didn't change the ludicrous curb stomping the Rebels received because we were playing Bespin.

Edited by Union

DT-12 actually has a dmg curve similar to the E-11 (with only 1 mod).

2 strain for an attack is standard, but this attack doesnt scale and the dmg isnt fantastic. And for many characters (but not all) their strain is better spent on their abilities and skills.

DT-12 actually has a dmg curve similar to the E-11 (with only 1 mod).

2 strain for an attack is standard, but this attack doesnt scale and the dmg isnt fantastic. And for many characters (but not all) their strain is better spent on their abilities and skills.

It's an attack you're pretty likely to get a strain back from, and if it's Mak and getting a strain from a kill, it can pretty often be a completely free attack or a 1 strain with his bonus pierce.

DT-12 actually has a dmg curve similar to the E-11 (with only 1 mod).

2 strain for an attack is standard, but this attack doesnt scale and the dmg isnt fantastic. And for many characters (but not all) their strain is better spent on their abilities and skills.

It's an attack you're pretty likely to get a strain back from, and if it's Mak and getting a strain from a kill, it can pretty often be a completely free attack or a 1 strain with his bonus pierce.

You will be giving up 1 damage to regen strain. Anyway, it is okay on Mak, since he is one of the less strain intensive heroes, but he isnt attacked very often due to his ability, so thats why I didnt really mention him earlier.