So, not long ago I posted my custom quest which tried to essentially pass MtG stuff as something LotR. During the discussion I've come to realization: why would I try to pass MtG stuff as LotR, if I just can create an MtG-themed spinoff without any lame excuses?
And that's what I started doing, little by little, exploring my possibilities and various ways I can approach that. My plan right now is to create a single quest and a single player deck (maybe two) to play agaginst that quest, to see how it turns out. And here I will be posting my progress, WIP's and various thoughts.
Needless to say, I've already tried my hand at a couple of things...
I thought that Clue mechanic in a dueling game like MtG was silly, but here, in a co-op adventure game, it might be just spot on, so I decided that the player deck will be designed around that mechanic:
Among things I'm fascinated with in MtG are tokens. They open limitless possibilities for card design, and I think it's a big shame LotR doesn't utilize such great mechanic!


Token cards open a whole load of new possibilities...


It'll be curious how it's gonna turn out. Until the next time! ![]()
















