Damage on an extremely good roll

By von Clausewitz2, in WFRP Rules Questions

Kaptain O said:

Blustar said:

Yah he posted that nov 11th, since then he issued an erratta/faq that states all crits now stack.

Blustar said:

I know the errata states this but the designer of the game said something completely opposite, so I guess that's what the streamlining means.

Well that's kinda the purpose of Errata, it changes the way the game works.

Blustar said:

Why did they change it? It's relatively simple if you ask me. ( the old system) I'm just afraid the PC's will get to powerful and nothing will be able to stand in their way.

tbh I don't think it empowers the PC's but the monsters, crits on monsters are often not an issue - its the total wounds that matter most. With pc's crits can add up over encounters and become a problem.

Errata is not to change how the game works and modify the rules as written, it's to clarify any mistakes and add rules that were missing. Modifying a pretty significant mechanic so quickly seems a bit odd. Just saying...

Maybe combat was too easy for the PC's and this was their fix?

Sure it is!

My guess is the added complexity of some crits stacking and others not didn't add anything substantive and caused some conflicts within the system. Keep it simple and elegant.

That would be my guess, too. By making 'inflict a critical wound' identical to '+1 critical', you don't have to worry about special cases, explaining how they combine, etc. etc. It very rarely makes any difference, but simplifies the rule.