Yep, both of you have cleared up why I was thinking about it wrong. Deliberately using the Burn to inflict extra pain for torture is conflict worth. But just using it in normal combat is ok.
I'm still stuck on the other side of the fence. I think deliberately choosing a weapon that causes excessive harm (even in the heat of combat) is still conflict worthy.
As a real world precedent, flamethrowers are currently prohibited as weapons of war during.
With that being said, I will fully concede that what works at my table may not work for others. So in the end, YMMV.
Ok I like this one... what else is a Lightsaber than a "weapon that causes excessive harm"? It is the one weapon that slices through nearly everything and mows down minions like grass, decapitate most rivals in secons and brings down alot of not force nemesis thanks to damage and crit...
So any Lightsaber should give conflict, just because it is powerfull?
And so is any blasterrifle with the auto-fire ability?
and every vibro-weapon because of the vicious ability?
So I guess your forcie-players all are using only stun weapons or are pure darksiders because every attack with any weapon gives them conflict and of course even just to have it in the inventory gives conflict per session?
Or are you saying the only way a "weapon causes excessive harm" only if it has a side efect that COULD ignite some thing on the victim?
(that would just sound as if you just don't like the burn ability and want to prevent players from using it by giving out penalities.)
Sure you could say that a flamethrower in the hand of someone that looks cablable of using it will stroke fear into the hearts of enemys, yes but the sound of an igniting Lightsaber will do the same, or even more, because it means most likely that they are up against some kind of jedi-uberhuman... so that would also give tons of conflict?
But as you said, it has to work at your table, as long as it does everyone is free to interpret the rules as they wish and like it! (So no offend here )
Edited by Nightone