"You rolled 3 evades, uh? I don't think so"
You'd need to have 4 tie f/o's or borrow the jukes. And ya it would be annoying, but you'd also need an evade each turn, which means no focus or potentially target lock. so 2 dice attack could be zero hits. Still...could be fun.
How about this instead?
22 Green Squadron Pilot (19), Juke (2), Chardaan Refit (-2), Crack Shot (1), Autothrusters (2), A-Wing Test Pilot (0)
22 Green Squadron Pilot (19), Juke (2), Chardaan Refit (-2), Crack Shot (1), Autothrusters (2), A-Wing Test Pilot (0)
22 Green Squadron Pilot (19), Juke (2), Chardaan Refit (-2), Crack Shot (1), Autothrusters (2), A-Wing Test Pilot (0)
34 Wes Janson (29), VI (1), R3-A2 (2), IA (0), Flechette Torpedoes(2)
Total: 100
You trade 1 Green arrow and the blocker for Wes. That gives you a PS10 Ace who can strip the Focus tokens from a chosen target making Juke much more effective. With Stressbot and flechettes he can also pile stress onto enemy aces and mess up things like U-boats.
Looks pretty solid. Don't forget to check the Green Arrow thread for more A-wing lists and tips: https://community.fantasyflightgames.com/topic/184295-green-arrow-list/?hl=green%20arrow
unfortunately in practice it is very flawed. I have flown variations of a Juke/GSP list quite a bit. Even did a full tournament with 3 GSP's and Jake all running some kind of wired/juke/ptl combo. 2 out of 4. So not bad, but I was able to capitalize on my opponents mistakes.
The problem with juke is that on lower P/S pilots like the GSP you will very likely need to use Juke in order to survive being shot, especially with only 4 health and even more so in the alpha strike meta. I was able to use it very infrequently with the GSP's. Jake with PTL/Juke worked better, but he would much rather have VI.
Edited by WiredinHow about this instead?
22 Green Squadron Pilot (19), Juke (2), Chardaan Refit (-2), Crack Shot (1), Autothrusters (2), A-Wing Test Pilot (0)
22 Green Squadron Pilot (19), Juke (2), Chardaan Refit (-2), Crack Shot (1), Autothrusters (2), A-Wing Test Pilot (0)
22 Green Squadron Pilot (19), Juke (2), Chardaan Refit (-2), Crack Shot (1), Autothrusters (2), A-Wing Test Pilot (0)
34 Wes Janson (29), VI (1), R3-A2 (2), IA (0), Flechette Torpedoes(2)
Total: 100
You trade 1 Green arrow and the blocker for Wes. That gives you a PS10 Ace who can strip the Focus tokens from a chosen target making Juke much more effective. With Stressbot and flechettes he can also pile stress onto enemy aces and mess up things like U-boats.
It's a list I've suggested before and I think should be pretty solid, but is reliant entirely on naked red dice, which does suck.