First time GM here and I have my first game coming up soon.
I'm not very experienced with RPGs in general but what I do know is they tend to have a lot of maps and other visual representation for where the PCs are and what they're doing in a fight. This seems intuitive for any game really, especially when I've come from a long history of war gaming.
Now the core book makes it very clear that this game is about story and imagery driven games, which I'm totally down for. From what I've heard D&D can get convoluted and DEEP and I would rather focus on building a good adventure. But for battles its telling you to just establish vague distances between the PCs and enemies and then to just wing it verbally within the battle mechanics without any visual or physical representation.
With multiple enemies it just seems like this method can get really...lost and instead of being enthralled with the "story" I imagine arguments of "Well where was he? Behind me at what distance? But in relation to what or who? What happens when I move closer to this guy?"
What's funny is the beginners set comes with maps and tokens for its adventure.
I'm wondering how other GMs have handled this aspect of the game or if you've just totally ignored it. Any input would be appreciated.