I have a player that is starting a droid tech out of the new Special modifications... and looking thought the book i didnt see the answer to a few questions.. altho its possible i missed it... anyways..
the droid tech went and made 7 monotask droids 4 with combat directive and 2 more with ranged light for a total of 6 with ranged light.. i understand how to figure what they need to roll to hit.. (would be 3 yellows) but the thing im not sure of is what about the differences between the droids? like differences in weapons wounds and or soak.. he ended up crafting all his own weapons using the rules in the book.. they all are using blaster pistols except 1 that got a blaster pistol implant.. the implate does 5 damage with 4 crit.. the player made ones do 6 damge with 3 crit.. now i figured i would just say they all do the same 6 and 3.. but then there are other things.. like 2 of the 6 droids ended up with 4 wounds compared to the others having 3.. also ended up with 2 of the droids having ranged defense 1..
seems a little off to just how the whole group get teh ranged defence upgrade.. also seems like it could get a bit out of hand if i was to split the 6 droids into 3 different minion groups to avoid this issue..
and treating each droid as a separate group is even further away from seeming right..
TL:DR how do you handle small differences in crafting minion droids like variations in wounds or characteristics or soak