The Sands of Harad

By PsychoRocka, in The Lord of the Rings: The Card Game

Yeah I would say it is most likely they expect we have a spare threat tracker to use as our temperature dial.

I have plenty of those from the Blood Bowl Team Manager. With only one core set, when we play with more than 2 players, those who don't get the original threat trackers are gathering fans instead of threat :D

"If the Temperature is 60 or higher, the players lose the game." What is that? Fahrenheit?? :)

oh, by the way:

you guys do have ads for lort lcg??? nice.

Edited by Flrbb

"If the Temperature is 60 or higher, the players lose the game." What is that? Fahrenheit?? :)

There are only 2 temperature scales I'm aware of where 60 degrees could kill you, and neither of them is Fahrenheit. :D

There are only 2 temperature scales I'm aware of where 60 degrees could kill you, and neither of them is Fahrenheit. :D

There are only 2 temperature scales I'm aware of where 60 degrees could kill you, and neither of them is Fahrenheit. :D

Well, of those scales 2 out of 2 would also kill you at 56°. I demand a more realistic scale in the game.

60° F would not kill you either but would also be a little bit too low for a desert ;) Maybe it's Romer temperature?! :)

Edited by Crabble

It's the Middle Earth scale where 1 is snowfall on Caradhras and 100 is Sauron's hand (and so Gil-Galad was destroyed).

How high a temperature can humans survive?

The highest recorded temperature in nature is 56.7 °C (134 °F), in Death Valley in 1913.

That said, saunas are sometimes greater than 100 °C, water's boiling point. Humans can survive such high temperatures for short periods of time if the air humidity is quite low.

According to this link (which doesn't give its sources but seems to fit with other info online):

With enough water, you'd survive 24 hours of exposure to 45°C air temperatures-- I still wouldn't recommend it-- but not the 80°C of a sauna.

...

For air, we use the "wet bulb temperature"... which the coolest we can get our skin temperature by sweating. There, the danger point is 35°C (95 °F). That might sound low, but even in the hottest days in the deserts, the wet bulb temperature almost never gets close to that. If it's 55 °C in Death Valley with a typical summer dewpoint of 0 °C, the wet-bulb temperature is only 23 °C.

...

Using a wet-bulb temperature of 35 °C as a proxy for what we can survive in the long term (hours) we get maximum figures of:

  • 35°C (95 °F) in saturated (100% humidity) air.
  • 47°C (117 °F) in tropical (> 40% humidity) air.
  • 70°C (158 °F) in dry (> 10% humidity) air-- if you have cool water on hand.

All of that said, while one could theoretically withstand 70 °C air at desert humidity indefinitely, you'd need regular access to a cooler supply of water. Water at the ambient temperature would cause second-degree burns in seconds.

The Sahara Desert's average annual humidity is 25%, though it is often significantly lower. Given these numbers, I think 60 °C (140 °F) is a reasonable loss condition. It's possible to survive in the short term with temperatures in the upper 50s (130s), but I expect many encounter card effects will be much more punishing in that range.

"If the Temperature is 60 or higher, the players lose the game." What is that? Fahrenheit?? :)

In nightmare mode, this temperature is measured in Kelvin degrees

Edited by Rajam

How high a temperature can humans survive?

The highest recorded temperature in nature is 56.7 °C (134 °F), in Death Valley in 1913.

That said, saunas are sometimes greater than 100 °C, water's boiling point. Humans can survive such high temperatures for short periods of time if the air humidity is quite low.

According to this link (which doesn't give its sources but seems to fit with other info online):

With enough water, you'd survive 24 hours of exposure to 45°C air temperatures-- I still wouldn't recommend it-- but not the 80°C of a sauna.[/size]

...[/size]

For air, we use the "wet bulb temperature"... [/size]which the coolest we can get our skin temperature by sweating. There, the danger point is 35°C (95 °F). That might sound low, but even in the hottest days in the deserts, the wet bulb temperature almost never gets close to that. If it's 55 °C in Death Valley with a typical summer dewpoint of 0 °C, the wet-bulb temperature is only 23 °C. [/size]

...[/size]

Using a wet-bulb temperature of 35 °C as a proxy for what we can survive in the long term (hours) we get maximum figures of:[/size]

  • 35°C (95 °F) in saturated (100% humidity) air.
  • 47°C (117 °F) in tropical (> 40% humidity) air.
  • 70°C (158 °F) in dry (> 10% humidity) air-- if you have cool water on hand.
All of that said, while one could theoretically withstand 70 °C air at desert humidity indefinitely, you'd need regular access to a cooler supply of water. Water at the ambient temperature would cause second-degree burns in seconds. [/size]

The Sahara Desert's average annual humidity is 25%, though it is often significantly lower. Given these numbers, I think 60 °C (140 °F) is a reasonable loss condition. It's possible to survive in the short term with temperatures in the upper 50s (130s), but I expect many encounter card effects will be much more punishing in that range.

I agree with your conclusion. I've been to plenty of deserts around the world.

Sahara, atacama, kalahari to name a few. Also Death Valley.

Conditions are harsh, and water is indeed life.

But it does not get anywhere near 60c.

I think they picked the right temperature to kill us off :)

This kind of conversationis what makes me proud to be a geek.

I've never heard of Rome scale before.

Unlikely. There has been several scenarios in the past with counter like mechanics that required you to use a dice, paper and pen or additional threat counters.

like which one?

Unlikely. There has been several scenarios in the past with counter like mechanics that required you to use a dice, paper and pen or additional threat counters.

like which one?

Flight To The Ford, for one.

Unlikely. There has been several scenarios in the past with counter like mechanics that required you to use a dice, paper and pen or additional threat counters.

like which one?

Flight To The Ford, for one.

In which they ask : use a spare counter or a pen and paper?

Unlikely. There has been several scenarios in the past with counter like mechanics that required you to use a dice, paper and pen or additional threat counters.

like which one?

Flight To The Ford, for one.

In which they ask : use a spare counter or a pen and paper?

Use an extra threat counter. But if you don't have an extra threat counter, you'd have to use pen-and-paper, or dice, or something.

Unlikely. There has been several scenarios in the past with counter like mechanics that required you to use a dice, paper and pen or additional threat counters.

like which one?

Flight To The Ford, for one.

In which they ask : use a spare counter or a pen and paper?

Use an extra threat counter. But if you don't have an extra threat counter, you'd have to use pen-and-paper, or dice, or something.

It could just be a card that you mark the 10's and 1's column with a token.

I also use tokens sometimes, removing them from the stack as game progresses

It could be a gorram abacus, but the point is you need something.

Since temperature will be introduced in the Saga Box I think we will get another counter like our thread counters to measure it

Since temperature will be introduced in the Saga Box I think we will get another counter like our thread counters to measure it

You mean Deluxe box right?

Since temperature will be introduced in the Saga Box I think we will get another counter like our thread counters to measure it

You mean Deluxe box right?

Yupp mixed that up ;)

Awesome! I can't wait! This expansion looks like the best one yet!

Maybe it's an error but a belgium guy seems to be able to have sands of harad in a local shop.

On some shopping site, it seems to be avalaible for October 2016 ... An error or someone confirm ?

Can he prove dat?