We saw spiders in Heirs too, and a very scary one at that.
I understand that some people do like orcs a lot so this makes them happy I guess. It's a matter of taste. I never said that orcs in Harad was far-fetched or unlikely (when saying wargs are out of place I meant that in a more artisitc sense, I mean sure, wargs in the desert are possible, but that's not want I want to see when I go to the desert). The scenarios presented here are not breaking the lore in any way, BUT, this is still a game and a piece of art where the creators are expected to innovate and, you know, be artistic; go where they haven't gone before, like they did with the corsairs and dunlendings. If we're going to have possibly the most exotic expansion in this game ever, with African-style bomas and Arabic hamadas and wadis, I would have preferred an equally exotic choice of enemies in this third quest, again, Half Trolls or Haradrim instead of orcs on wargs, even if both make sense thematically. It's just about going for the new stuff when presented with the occasion.
I do aknowledge though the creativity in the other 2 quests and the mechanics of the third quest with the heroes in the staging area and all that.
Edited by Gizlivadi