Veteran Gunners makes you reroll all dice. Maybe I am missing something, but the card looks miserable. I get that with SW7s, your blues are always useful. So rerolling them is probably no loss unless your reroll removes your needed acuracies.
Leading shots seems significantly better for the large Mon Cal ships.
Maybe over lunch i can go mathwars on it and see what works better.
Mind that you are allowed to spend any accuracy results to block defense tokens before rerolling all remaining dice in the attack pool.
Its not a great card at first sight, but it gives some failsafe ability to those underwhelming roles everybody has experienced already. Spend the 1-2 accuracies you need, afterwards reroll the entire remaining pool as long as its damage output is below average.
If you bring more than one reroll ability it is a nice first reroll try as well, since you dont have to sacrifice other dice (leading shots) or tokens (Vader, TRC).
I will give them a try on ships that reliably have to deal damage to play their part.
I'm confused here...according to this post: https://community.fantasyflightgames.com/topic/181567-do-you-have-questions-about-attacking-defense-tokens-and-critical-hits-read-this-first/, in Step 3, you modify the dice BEFORE declaring accuracy results. So wouldn't Veteran Gunners happen before declaring accuracy results?