New vassal x-wing module is out, v6.0.0. For all players of the module, this is a mandatory update since it corrects some minor mistakes in ship arc graphics http://teamcovenant.com/star-wars-x-wing/x-wing-vassal-module-6-0-0-available
Here's a quick recap of changes, but I highly recommend clicking that link to SEE the changes for yourself in my TC release post. You'll also understand how I approached penalizing players who fail to update to 6+, since we can't have 2 versions of an arc in a single game.
Complete list of changes in 6.0.0
@Mu0n:
Additions – cards
Fenn Rau (Protectorate Starfighter pilot)
Sabine Wren (Lancer-class Pursuit Craft pilot)
Shara Bey (Arc-170 pilot)
Alliance Overhaul (Arc-170 title)
Special Ops Training (Special Forces Tie title)
R3 Astromech (Astromech upgrade)
Tail Gunner (Crew upgrade)
Braylen Stramm (Arc-170 pilot)
Norra Wexley (Arc-170 pilot)
Vectored Thursters (Modification upgrade)
R4-D6 (Astromech upgrade) – swap in for better quality
Additions – Ship tokens
Integration of Protectorate Starfighter art into a ship token
ARC-170 token with working auxiliary arc (ship graphic missing)
Firing arcs REDONE – respawn all small and large ships
Front firing arc and auxiliary backward arcs redone for all small and large ships. The opening angle for all arcs is very slightly larger than before
All users using a version below 6.0.0 will not see any arc (except the 180 degree Hound’s Tooth one and the epic ship ones)
All users of 6.0.0 and above playing with a deprecated ship (made before 6.0.0) will see a modified arc graphic that tells them to respawn that ship under 6.0.0 and above
The new arcs using .svg instead of .png (smaller file footprint, but unfortunately, no significant gain in speed)
@Radarman5:
Art assets
Protectorate Starfighter ship art
Edited by Mu0n