T-65 X-wing Squad (using previewed cards)

By Magnus Grendel, in X-Wing Squad Lists

Not massively competitive (it's 3 T-65s for god's sake) but a random idea of trying to use the classic 3 Rogue Squadron aces:

  • Wedge Antilles - Juke, R3 Astromech, Integrated Astromech
  • Wes Janson - Veteran Instincts, R3-A2, Integrated Astromech
  • 'Hobbie' Klivian - Opportunist, Proton Torpedoes, R2-D6, Guidance Chips

If Wedge is prepared to take the first [focus] he rolls on his initial roll, you've got a 70%+ chance of triggering opportunist, which paired with his ability and Wes' makes a mockery of most people's green dice.

Hobbie is a bit fragile, but a Proton Torpedo with Opportunist and Guidance Chips should hurt like a really painful thing (about a 75% chance of two criticals), and even his primary weapon is nothing to sneeze at.

More importantly, unlike the old school "2 guys with opportunist and wes" you're not totally dependent on Wes to set up the shot - Wedge is good at forcing people to spend focus, but if you use your focus token to respond to juke you get smacked around by Opportunist.

i like it but would take biggs instead, just a crazy increase to your Ace survivability for 2-3 turns.

Wes Janson (29)
Veteran Instincts (1)
R3-A2 (2)
Integrated Astromech (0)
Wedge Antilles (29)
Juke (2)
R3 Astromech (2)
Integrated Astromech (0)
Biggs Darklighter (25)
Proton Torpedoes (4)
R2-D6 (1)
Opportunist (4)
Integrated Astromech (0)
Total: 99

I put IA on biggs to keep him alive a bit longer, but you can put guidance if you really want the double crits.