Necromancer 2.0

By Chaoticus, in Descent: Journeys in the Dark

637306Necromancerfull.jpg

Edited by rugal

A nice variation Rugal. How did you edit the cards? Photoshop?

By the way: you have a typo on 'Army of Death': Your skeleton does not need LOS ...

Photofiltre

Sorry, I will correct this.

I was thinking of modiying just one or two cards so the necromancer could play a bit more on "death" logic, changing "corpse blast" into this

"when a monster dies, exhaust this card and each figure adjacent to that monster suffers 1 damage" or something like that, and another one (dark pact ?) into something that plays with monsters' death, so the necromancer would not just be a reanimator but could be play as a real necromancer too

And "Army of death" is way to strong and impossible to counter for the Overlord. I will change it a bit like removing line of sight but limitating it to 5 spaces of the necromancer

Edited by rugal

what about simple buffs like these:

Deathly Race: normal effects and +1 move speed to reanimate

Dark Pact: Grey Die instead of brown

Undead Might: 3 health instead 2, When activated +1dmg AND Pierce1

Dying Command: If you succed on the test you can choose to instead of the written on the card, place your reanimate token on 1 of the square that the monster was occypying when died.

PS: i think Rugal changes are good too, but when i made these suggestions i read only the firsy page of the post, sorry (i didnt see, not because im lazy lol). These suggestions i made keep it closer to the original while buff the reanimate for late game. Rugals suggestion i think is balanced, but a big change in the gameplay.

Edited by Umarugyn

ive heard that the ol is to powerful, if (and when) they make a third do you think they will add these buffs because i like them, both as OL and heros.

On April 30, 2017 at 4:17 PM, ATM2100 said:

ive heard that the ol is to powerful, if (and when) they make a third do you think they will add these buffs because i like them, both as OL and heros.

One thing I want to try when I play Descent again (Currently playing Jabba's Realm) I want to add the Campaign Tracker from the PnP Co-Op Campaigns (I have Forgotten Souls). That way not only do the Heroes have access to more items, the OL has the ability to win by knocking down Heroes (Place a Token on the space marking how many Heroes are playing, move the token up for each knockdown). The Heroes have more chances with 2 then with 4. I also want to see more Open Groups and Re-spawning in ALL Encounters (Lost Lair of The Wrym mostly because I couldn't re-spawn Monsters).