I thought I share my views on the Necromancer class which I want to like, but is simply meh, in my opinion.
What I like:
1) Familiars
2) The reanimate is fairly strong in Act I, especially with Vampiric Blood. Blue+Red+Yellow is amazing in Act I
3) Corpse Blast is kind of cool. Blast can be awesome
4) Army of Death: An Attack targeting ALL monsters in LOS with the dice of my reanimate? Yes please.
What I don't like:
1) The reanimate is extremely weak. 4 (+2 possible) HP, 0 (+1brown possible) Defense is just meh.
2) The reanimate has only one surge ability, but may roll up to three surges. Meh.
3) In Act II, there is hardly any development anymore. Vampiric Blood, Dark pact, Undead Might. And only Vampiric Blood is worth the XP, imo
4) The overlord is constantly killing the reanimate (it usually takes only one action)
5) That means that the Necro is constantly reanimating a meh familiar.
6) This puts me in a strange position: If I have a nice weapon, I do not attack because I'm busy reanimating that stupid familiar -> what a waste! Or I attack with my weapon, ignoring the familiar. But what is the point of playing the necro in this case?
This is the reason why I would like to suggest some modifications. And I am interested in your opinions.
1) The necromancer can reanimate 2 familiars. 1 Reanimated Warrior (melee, blue+red) and 1 Reanimated Archer (ranged, blue+yellow)
2) Both familiars are allowed to equip items.
- Warrior: Melee weapons, shields, Light or heavy armor.
- Archer: Bows, exotic (?). 2 Hands, Cloaks or light armor.
3) The necromancer cannot equip any light or heavy armor. Only cloaks. This makes him squishy and he must be protected
4) If the necro is knocked out, both reanimates are defeated.
This solves a number of issues:
- The reanimates grow stronger also in act 2
- They can use more surge abillities (from the weapons they have equiped) and are much more fun to play since they are very different depending on the items.
- They can use gear the heroes have no use for. This puts the heroes in a nice dilemma: sell the item to get and upgrade of give it to a reanimate?
- Yes the necromancer will primarily reanimate his familiars and wont attack himself. I think this is a cool playstyle.
The skills need to be revised of course. I would keep corpse blast, furry of the undeath and deadly haste, but rework the other skills. For example: You need to by a certain skill to allow your reanimates to equip armor. But generally, the skills should be about reanimating and buffing of the familiars. I haven't thought of the details yet but I will come up with something in the next days or so.