Death to Modified Wins!

By CBMarkham, in X-Wing

So his complete destruction against 4 opponents and one tie is somehow worse than your 3 dominating wins while just eeking out 2 other matches. The way I see it some of your modified wins probably could have really been considered draws to begin with so maybe that 5-1 should really be 3-1-2 instead. When people are willing to start a game with fewer than 100/100 points spent just having a few points difference in what is on the board should NOT be enough to determine an actual winner.

How could his mod wins be considered draws? He completed the task of the game- to destroy more points than his opponent. There is no question he was the victor in those matches.

Why could a modified win be considered a draw? That's a stupid question although the answer has nothing to do with points.

The only real win is one where you completely destroy the other side although even then there should be times where you may win the battle but that battle could still cost you the war. Presumably when there is a modified win the game is close. A close game should still be able to go either way and when it can go either way it certainly looks the same as a draw.

Ignoring a number of the other conditions if you had one side destroy 96 points worth of ships and the other side destroyed 100 points then who should be the winner? I guess the side that destroyed 100 points is "obviously" the winner, but then why would ANYONE ever bring a 96 point squadron into a 100 point match? Perhaps that 100 point list has points that are completely wasted against the smaller squadron but in the end the two may still be well matched and the final result should be a tie/draw when they manage to destroy each other. Now just turn that down a little bit at tell me why destroying 50 points on one squadron really makes it so much better than the other side destroying 48 points?

Going pure W-L may make scoring simple but that isn't the same as making it accurate.

They could have gone with a coin toss. Effect would have been largely the same.

Except that this method more likely gives one player an advantage so there's (at least most of the time) incentive to play the game out

So his complete destruction against 4 opponents and one tie is somehow worse than your 3 dominating wins while just eeking out 2 other matches. The way I see it some of your modified wins probably could have really been considered draws to begin with so maybe that 5-1 should really be 3-1-2 instead. When people are willing to start a game with fewer than 100/100 points spent just having a few points difference in what is on the board should NOT be enough to determine an actual winner.

How could his mod wins be considered draws? He completed the task of the game- to destroy more points than his opponent. There is no question he was the victor in those matches.

Why could a modified win be considered a draw? That's a stupid question although the answer has nothing to do with points.

The only real win is one where you completely destroy the other side although even then there should be times where you may win the battle but that battle could still cost you the war. Presumably when there is a modified win the game is close. A close game should still be able to go either way and when it can go either way it certainly looks the same as a draw.

Ignoring a number of the other conditions if you had one side destroy 96 points worth of ships and the other side destroyed 100 points then who should be the winner? I guess the side that destroyed 100 points is "obviously" the winner, but then why would ANYONE ever bring a 96 point squadron into a 100 point match? Perhaps that 100 point list has points that are completely wasted against the smaller squadron but in the end the two may still be well matched and the final result should be a tie/draw when they manage to destroy each other. Now just turn that down a little bit at tell me why destroying 50 points on one squadron really makes it so much better than the other side destroying 48 points?

Going pure W-L may make scoring simple but that isn't the same as making it accurate.

MoV is still a factor and was a tiebreaker, so Modified wins incurred a sort of double penalty in tiebreakers before this. You took fewer tournament points as well as a significant hit to your MoV.

Edited by AlexW

[To fire a Final Salvo, each player adds together the printed, unmodified primary weapon value of his or her remaining, undestroyed ships and rolls attack dice equal to that number. The player who rolls the highest total number of combined hits and critical hits wins the game. If both players roll an equal number hits and critical hits, they roll again until a winner is determined.

If a game ends in mutual destruction, each player adds together the printed, unmodified primary weapon value of all ships in his or her squad.]

So let me get this straight if the score is a tie, you are to roll all unmodified primary attack values on each ship that survived to the end. [Range, pilot abilities, upgrade cards and facing to each other have no effect on the roll]. From there, most hits and crits wins?

So let me get this straight if the score is a tie, you are to roll all unmodified primary attack values on each ship that survived to the end. [Range, pilot abilities, upgrade cards and facing to each other have no effect on the roll]. From there, most hits and crits wins?

Correct. Similarly, if neither side has any ships remaining, instead of a tie, the players roll off using a number of dice equal to the total of the unmodified primary attack values on each ship in their entire fleet.

Edited by Nspace

Somehow, Final Salvo feels weird to me...

Somehow, Final Salvo feels weird to me...

Note to self: Take 5xKhiraxz list to next tournament. Challenge all opponents to resolve the match by ID and Final Salvo. Deride the masculinity of all who decline.

Edited by WWHSD

That tie-breaker seems odd, to me. I guess it works as well as any, though. Very tiny tournament advantage to bulky jousting squads.

Huh, the TIE Breaker ? Must be a new variant. What's it do?

BOO%2BTOPIC%2BGOOD%2BPOST.png

Somehow, Final Salvo feels weird to me...

Note to self: Take 5xKhiraxz list to next tournament. Challenge all opponents to resolve the match by ID and Final Salvo. Deride the masculinity of all who decline.

The 8 tie swarm will take that offer!

Somehow, Final Salvo feels weird to me...

Note to self: Take 5xKhiraxz list to next tournament. Challenge all opponents to resolve the match by ID and Final Salvo. Deride the masculinity of all who decline.

The 8 tie swarm will take that offer!

8 TIE (or Z) swarm is OP and needs to be nerfed!

Now there is only Win or Defeat, no more draw or modified wins.

Cool!!!

Now there is only Win or Defeat, no more draw or modified wins.

Cool!!!

Or is it, "Do. Or do not. There is no try".

Somehow, Final Salvo feels weird to me...

Especially if you have a TIE Phantom and Interceptor left on the board vs a sole A Wing.... and the Phantom/Interceptor roll all blanks and the A-Wing rolls a single hit.

yeah, I know it's point score specific, but I'm just saying you're adding a tad too much luck into the decision process.

Edited by ThisIsDavin

Somehow, Final Salvo feels weird to me...

Especially if you have a TIE Phantom and Interceptor left on the board vs a sole A Wing.... and the Phantom/Interceptor roll all blanks and the A-Wing rolls a single hit.

yeah, I know it's point score specific, but I'm just saying you're adding a tad too much luck into the decision process.

That Is one very expensive Awing.

If you have a phantom and an interceptor left on the board against a single a-wing gheres no draw to need a final salvo

Crack A-Wings - crack 1 ship down, then fly around asteroid field. 3 Green dice + AT + range modifier + asteroid modifier.

Somehow, Final Salvo feels weird to me...

Especially if you have a TIE Phantom and Interceptor left on the board vs a sole A Wing.... and the Phantom/Interceptor roll all blanks and the A-Wing rolls a single hit.

yeah, I know it's point score specific, but I'm just saying you're adding a tad too much luck into the decision process.

Maybe this is by design? By going with something fully random as opposed to something predetermined (like initiative ) they make sure draw is never the safest option, so people are always better served by playing to win.

4 shuttles just became popular, also BBBBZ, and the dreaded 8 TIE swarm. Final Salvoes For the win!

Pretty sure final salvos wont have any noticable effect on the meta hnless draws start actually happening more often

The latest FAQ and tournament rules read as if FFG deliberately tried to make this game more complicated for complications sake...

The latest FAQ and tournament rules read as if FFG deliberately tried to make this game more complicated for complications sake...

Really? Seems like they made everything simpler. No more Mod wins for silly scoring in tourneys, and Super clear chart for how the combat phase works.

Well the thing about modified wins is that now you want lean ships. Putting upgrades on a ship will hurt you. Especially munitions. Take two rookie pilots. On has torpedoes the other doesn't. If both get shot the one that equipped torpedoes ends up losing because of that.

So despite the out cry (i think it was more to intentional draws) there was a good thing for modified wins. With the current tournament set ups I think the meta is shifting to back to TIE swarms.

But yeah there was a downside to modified wins. One was the amount of points that house retained. When you get a modified win you lose 2 points to the house and your opponent gets none. So still 0 for close but lost.

Edited by Marinealver

:(

What's wrong buddy? Your sad face with no explanation is making me sad too! :(

Now I'm sad too. Goddammit...

Also, the bit about lost or damaged components seems pretty harsh...

Guess I better quit slackin' on that whole "two of everything" thing.