Consider the bounty hunter with tail gunner. Clocks in at 35 points for 10 health, 2 arcs, and an "always on" tractor beam.
The quickest comparisons are the onyx squad pilot, the countess, and the glaive. All equipped lightly (titles and tractor beams)
The onyx is cheaper, at 33 points
The countess is coated the same, get a decent pilot ability
The glaive has the best pilot skill, and equal pricing.
The main issue with the D title is that, without spending more points, you only have one modification for 2 attacks. Tail gunner oversteps this, granting the same benefit as a tractor beam hit*.
*now, obviously you don't get to fling people, but that only affected a single ship class and also requires you to hit. The benefit is negligible.
Being a big base at lower pilot skill, the bounty hunter can also be a reasonable blocker. I envision slow rolling just out of range, flipping a 4K right I'm front of the enemy (if you add the slave 1 title and LRS, you get to go into combat with mods when you please) to take full advantage, and now you can kite the enemy while the other 65 points of stuff does what they do.
So what do you think? The middle ps aren't much for PS war, the lower pilot skill lends itself to blocking, the long range locks can set up friendlies (pair with Vessery) and the firespray, while not the tankiest ship, will survive a few rounds of being chased.