Organized Play Update

By DailyRich, in X-Wing

In the tournament tiers section at the bottom they reference penalties in Formal matches. Is there elaboration anywhere else about appropriate penalties? "Rules are enforced, and penalties for more severe infractions are levied when
appropriate."

"unmodified primary attack values" Poor HWKs... Don't tie with a HWK!

This is the most Stupid update as of yet.

Determining a match outcome by Rolling dice?

Oh you have 2 ships left with 3 attack die each worth Jack ****

I have 1 ship with 2 dice left...

Now we roll 6 v 2, gg!

I dont fly twoship builds, but this is just Stupid.

you battled hard on,y to lose Because Those Stupid awings have more dice than your yt2400?

Piss off..

Incorrect.

Previously, each time you won a match by 1-11 points, you got a modified win. That modified win was worth 3 points out of 5, so it was effectively 3/5ths of a win. Now, you get a full win each time you win a game by 1-11 points.

Previously, each time you ended a match with points equal to your opponent's remaining points, it counted as a tie game. That tie was worth 1 point out of 5 points, or 1/5th of a win. Now, each time this happens you may roll attack dice. Let's assume you win this random and arbitrary event 50% of the time; on average this will result in 1/2 of a win for you, each time this occurs.

This new system is beneficial to an individual player 23 times out of 24. It is a marked improvement 95.8% of the time. You're here to complain about the other 4.2%?

I'm very glad about these changes.

I would much prefer a coin flip instead of this Final Salvo nonsense in the rare situations it matters.

Yay! No more ID'so

Yay! No more modified wins

Boo! Last Salvo. It should have been based upon initiative to give that decushion more of a strategic element. This just pushes swarms and further (sightly) devalues agility.

Clarification needed here in regards to "unmodified primary attack values".

This means Jumpmaster with Punishing One title is only 2 correct? I get that some things such as Jan Ors/Opportunist are obvious modifiers but Punishing One title is a bit more ambiguous (atleast in my opinion).

"To fire a Final Salvo, each player adds together the printed , unmodified primary weapon value of his or her remaining, undestroyed ships and rolls attack dice equal to that number." Meaning Punishing One title and others like it do not come into effect.

With dengaroo you can mutually destroy each other alot easier than normal. If I play a tie swarm or crack swarm and we blow each other up which is not crazy hard to imagine with his ability and the pain Droid the game is then decided by me rolling 4 dice against his 10-16??

I think you misread the rule.

I would much prefer a coin flip instead of this Final Salvo nonsense in the rare situations it matters.

Why? That's a simple 50/50 chance as opposed to having what's on the table actually count for something.

Serious question what is the problem with ID'S?

They gave me an incentive to drive to events and then not play.

This is the most Stupid update as of yet.

Determining a match outcome by Rolling dice?

Oh you have 2 ships left with 3 attack die each worth Jack ****

I have 1 ship with 2 dice left...

Now we roll 6 v 2, gg!

I dont fly twoship builds, but this is just Stupid.

you battled hard on,y to lose Because Those Stupid awings have more dice than your yt2400?

Piss off..

Incorrect.

Previously, each time you won a match by 1-11 points, you got a modified win. That modified win was worth 3 points out of 5, so it was effectively 3/5ths of a win. Now, you get a full win each time you win a game by 1-11 points.

Previously, each time you ended a match with points equal to your opponent's remaining points, it counted as a tie game. That tie was worth 1 point out of 5 points, or 1/5th of a win. Now, each time this happens you may roll attack dice. Let's assume you win this random and arbitrary event 50% of the time; on average this will result in 1/2 of a win for you, each time this occurs.

This new system is beneficial to an individual player 23 times out of 24. It is a marked improvement 95.8% of the time. You're here to complain about the other 4.2%?

I'm very glad about these changes.

Really?

You people can just see the upside? I would feel awful If i "won" in this fashion.

Id feel terrible for my opponent, who, has probably taken his time to get his list to work.

And then deciding the final outcome, by a roll of the dice?

Really? You think thats fair and good?

If so, i feel sorry for you.

I would much prefer a coin flip instead of this Final Salvo nonsense in the rare situations it matters.

Why? That's a simple 50/50 chance as opposed to having what's on the table actually count for something.

Sure, but it's still fairly arbitrary. The fact is that you both have exactly the same point cost worth of ships on the table, so I don't see why an advantage should be given to the ship with more printed red dice. It's a pretty random stat to choose. Even just randomly choosing remaining HP would have made more sense, in terms of determining who's winning (imho).

That said, still love the new changes, as a whole.

Edited by CBMarkham

And then deciding the final outcome, by a roll of the dice?

You mean unlike the rest of the game which is also at least in part decided by a roll of the dice?

Really? You think thats fair and good?

It's no less fair than any other system.

This is the most Stupid update as of yet.

Determining a match outcome by Rolling dice?

Oh you have 2 ships left with 3 attack die each worth Jack ****

I have 1 ship with 2 dice left...

Now we roll 6 v 2, gg!

I dont fly twoship builds, but this is just Stupid.

you battled hard on,y to lose Because Those Stupid awings have more dice than your yt2400?

Piss off..

Incorrect.

Previously, each time you won a match by 1-11 points, you got a modified win. That modified win was worth 3 points out of 5, so it was effectively 3/5ths of a win. Now, you get a full win each time you win a game by 1-11 points.

Previously, each time you ended a match with points equal to your opponent's remaining points, it counted as a tie game. That tie was worth 1 point out of 5 points, or 1/5th of a win. Now, each time this happens you may roll attack dice. Let's assume you win this random and arbitrary event 50% of the time; on average this will result in 1/2 of a win for you, each time this occurs.

This new system is beneficial to an individual player 23 times out of 24. It is a marked improvement 95.8% of the time. You're here to complain about the other 4.2%?

I'm very glad about these changes.

Really?

You people can just see the upside? I would feel awful If i "won" in this fashion.

Id feel terrible for my opponent, who, has probably taken his time to get his list to work.

And then deciding the final outcome, by a roll of the dice?

Really? You think thats fair and good?

If so, i feel sorry for you.

Probably because we recognize how rare this will actually be used.

This is the most Stupid update as of yet.

Determining a match outcome by Rolling dice?

Oh you have 2 ships left with 3 attack die each worth Jack ****

I have 1 ship with 2 dice left...

Now we roll 6 v 2, gg!

I dont fly twoship builds, but this is just Stupid.

you battled hard on,y to lose Because Those Stupid awings have more dice than your yt2400?

Piss off..

Incorrect.

Previously, each time you won a match by 1-11 points, you got a modified win. That modified win was worth 3 points out of 5, so it was effectively 3/5ths of a win. Now, you get a full win each time you win a game by 1-11 points.

Previously, each time you ended a match with points equal to your opponent's remaining points, it counted as a tie game. That tie was worth 1 point out of 5 points, or 1/5th of a win. Now, each time this happens you may roll attack dice. Let's assume you win this random and arbitrary event 50% of the time; on average this will result in 1/2 of a win for you, each time this occurs.

This new system is beneficial to an individual player 23 times out of 24. It is a marked improvement 95.8% of the time. You're here to complain about the other 4.2%?

I'm very glad about these changes.

Really?

You people can just see the upside? I would feel awful If i "won" in this fashion.

Id feel terrible for my opponent, who, has probably taken his time to get his list to work.

And then deciding the final outcome, by a roll of the dice?

Really? You think thats fair and good?

If so, i feel sorry for you.

You think it's MORE fair that you each get 1 point out of a possible 5 for such a hard fought game?

I'm not claiming this new system is perfect, but it's a VAST improvement over what we had previously. It's the best scoring system we've had to date, and for that, I am grateful.

Sure, but it's still fairly arbitrary.

Any system is going to be somewhat arbitrary... Basing it on HP's, or Shields, or Agility dice would be no different.

Am I the only one who doesn't like Margin of Victory being before Strength of Schedule in the tiebreak?

No, you're not the only one. Having MoV as the first tiebreaker is just plain stupid, since it favors those who faced weaker opponents. SoS would favor those who faced stronger opponents, which is what should be done at all sensible swiss tournaments.

Serious question what is the problem with ID'S?

. Not having to play your games to get into the cut. Its entirely possible (frwquently likely) that ther person who loses that game if you dont ID would be bumped from the cut by someone who ends up with an identical record after that game But better mov. IDs take away that persons chance of making it without even playing

Agree - this makes early losses hurt more, because an ID is a no brainer for someone going into the last round with no losses.

This is the most Stupid update as of yet.

Determining a match outcome by Rolling dice?

Oh you have 2 ships left with 3 attack die each worth Jack ****

I have 1 ship with 2 dice left...

Now we roll 6 v 2, gg!

I dont fly twoship builds, but this is just Stupid.

you battled hard on,y to lose Because Those Stupid awings have more dice than your yt2400?

Piss off..

Incorrect.

Previously, each time you won a match by 1-11 points, you got a modified win. That modified win was worth 3 points out of 5, so it was effectively 3/5ths of a win. Now, you get a full win each time you win a game by 1-11 points.

Previously, each time you ended a match with points equal to your opponent's remaining points, it counted as a tie game. That tie was worth 1 point out of 5 points, or 1/5th of a win. Now, each time this happens you may roll attack dice. Let's assume you win this random and arbitrary event 50% of the time; on average this will result in 1/2 of a win for you, each time this occurs.

This new system is beneficial to an individual player 23 times out of 24. It is a marked improvement 95.8% of the time. You're here to complain about the other 4.2%?

I'm very glad about these changes.

Really?

You people can just see the upside? I would feel awful If i "won" in this fashion.

Id feel terrible for my opponent, who, has probably taken his time to get his list to work.

And then deciding the final outcome, by a roll of the dice?

Really? You think thats fair and good?

If so, i feel sorry for you.

Genuine draw games (both players destroy X amount of points) are pretty rare. In the event of this rare scenario, it will come down to how has more guns remaining, a weighted dice roll.

This is the most Stupid update as of yet.

Determining a match outcome by Rolling dice?

Oh you have 2 ships left with 3 attack die each worth Jack ****

I have 1 ship with 2 dice left...

Now we roll 6 v 2, gg!

I dont fly twoship builds, but this is just Stupid.

you battled hard on,y to lose Because Those Stupid awings have more dice than your yt2400?

Piss off..

You'd rather have intentional draws?

Yes. I don't believe that the world should be seen as all black and white but that is pretty much how it looks like things are going to be in X-Wing.

Am I the only one who doesn't like Margin of Victory being before Strength of Schedule in the tiebreak?

Yes, but probably not really.

Some have always argued for SoS except that really punishes you if you get matched up against someone who sucks. You destroy your round 1 opponent who later drops at 0-3 and then destroy your second round opponent who also doesn't win a single other round you've pretty much ruined your SoS while using MoV you've probably given yourself a boost.

With W-L simply being the top decider maybe a running MoV would be a better way to determine tournament standings.

And at least with this way, you actually have a winner, rather than having a modified win. I'd rather take my chance with a die roll, especially one I have some control over, then have a mod win.

For Mutual Destruction, you don't even roll dice, just compare the printed attack value of all ships...

For Mutual Destruction, you don't even roll dice, just compare the printed attack value of all ships...

It does seem to read that way, but I think they mean you take the total attack value for all ships and roll that many dice. But that's me using RAI rather than RAW.

For Mutual Destruction, you don't even roll dice, just compare the printed attack value of all ships...

You still roll dice, you roll all dice for your whole squad, instead of the last ships remaining.

Page 14:

• Mutual Destruction: At the end of a game round, all of both players’ ships are destroyed.

Players follow the rules for “Final Salvo” on page 15 using all of their ships to

determine the winner.

Page 15:

Final Salvo

If both players have the same score at the end of a game, they must fire a Final Salvo to

determine the winner. To fire a Final Salvo, each player adds together the printed, unmodified

primary weapon value of his or her remaining, undestroyed ships and rolls attack dice equal to

that number. The player who rolls the highest total number of combined hits and critical hits

wins the game. If both players roll an equal number hits and critical hits, they roll again until a

winner is determined.

If a game ends in mutual destruction, each player adds together the printed, unmodified primary

weapon value of all ships in his or her squad.

Edited by ViscerothSWG

For Mutual Destruction, you don't even roll dice, just compare the printed attack value of all ships...

No, they've just ordered their sentences really poorly. "each player adds together the printed, unmodified primary weapon value of all ships in his or her squad" is clearly meant to be an alternative to "each player adds together the printed, unmodified primary weapon value of his or her remaining, undestroyed ships"

For Mutual Destruction, you don't even roll dice, just compare the printed attack value of all ships...

You still roll dice, you roll all dice for your whole squad, instead of the last ships remaining.

They don't mention any dice rolling for that part.

Am I the only one who doesn't like Margin of Victory being before Strength of Schedule in the tiebreak?

I have never liked that either.