This is ridiculous. A year of wait.

By Blail Blerg, in Star Wars: Armada

I mean it's certainly helping to bloat Blail's post count, although not doing so well to improve the number of likes anyways.

I support the OP. I would like more frequent releases. Probably not gonna get them, but I would like that.

I'm torn.

As a new player I'd like to have time to catch up.

But I'd very much like to see what's coming next.

Who am I kidding, I want Imp Stars. They're out now!

Another thread about releases even after we've seen wave 4? Sigh.

The game has been out for one year and two months.

Edited by Beatty

There are games designed for people with short attention spans, just so you know.

Isn't Thursday the normal update the Upcoming page? This week is week 8, so we must be getting very close to "Shipping".

Isn't Thursday the normal update the Upcoming page? This week is week 8, so we must be getting very close to "Shipping".

I nominate you for taking a shift in watching it closely tomorrow. I did my watch today.

Isn't Thursday the normal update the Upcoming page? This week is week 8, so we must be getting very close to "Shipping".

I nominate you for taking a shift in watching it closely tomorrow. I did my watch today.

Just today? I have been watching it for the past 2 weeks.

I understand that multiple posts, every month or so, complaining about the state of the game (no matter how much/little has been announced or released) when you have everything but a release date for a ton of new content accomplishes nothing except make the community look like a bunch of whiners.

This thread is now 3 pages long. It has almost nothing to do with Armada as a game, but rather is people ranting back and forth about pretty much nothing.

The ships will come out when they come out. Screaming into the void won't change that.

Spot on.

Sadly people just like to bleat.

. . . I am still confused on what the issue here is. Sure, it's not hard to confuse me, but I really don't get the problem. 7 months between releases is not bad. Even 8 months if ok.

As long as each wave stirs up the game and makes list building, decision making, Tactics and Strategies different I don't think I will mind small slow releases. We are talking about a game that takes far more time to play so it makes sense that the designers consider everything or mostly everything that can affect their card designs.

Can someone explain the issue? I know Blail is no Nelson so there is something else at work here.

Lyraeus, the "year" of wait is a bit of a misnomer.

Think of it more as, "ages" of wait.

Blail made a "lets moan here" thread, and then got mobbed by people moaning in the thread about moaning threads.

Ahhhh. I am not sure what's wrong with what we have currently. I for one have tons of games in and while I am chomping at the bit for Flight Coordination Team and Flight Commander to make my Nebs Away list stronger, I think I can test out some more ideas first.

My suggestion. Try something new. Don't think about what works and what does not, just try something a bit random. I hear Fab's does wonders with random lists. You could also work on a ship you are bad at or have little experience.

From a non-moaning standpoint here's what I think is wrong with what we have: Wave2 has still become more meta-finalized. This is really not negotiable, its a primary result of how much time we have with this iteration of the game. While Armada is a game that reduces the impact of net-listing, it isn't immune to them. You can easily see which strategies are considered tier2 for the AVERAGE player: ex. Vic lists, no squadron lists, to some extent low ship count lists.

Now when confronted with that, a lot of people anecdotally say: Wait, but look, I'm doing great with X ship! Great! But that doesn't mean that ship is doing well. What also can frustrate players is where a game design could be so obviously better and just isn't. It would take a few upgrades or new ideas to fix, and those new updates to the game have been promised usually nearly 3 months ago, and still haven't shown up.

I think we were hoping Wave3 would come within Q2, got the notice it was split into two ships only, expected it then to release in June to start playing in the summer, and as of how, there's no even speculation on when it would come out.

Why is this not irritating? I don't know. Apparently, people think this is GREAT! Because its FFG and its ARMADA. Whoopdie do.

Also, yes new crazy lists are cool. But they're usually crazy because they have some inherent weakness that you're hoping not to get exploited. I've seen a whole bunch of people try things like 2 ISD lists. And invariably, their particular builds die to mass squadrons and strong AA within those squadrons. In fact, I've seen people take no squadrons in those lists. And then just get torn up when they DO face a squadron list, (even after adjusting for their main plan of hitting hard and blowing up carriers).

That isn't making a good list to me. That's gambling that you won't face the thing that takes you apart.

To me, there's no glory to be won by creating a list that allows you to use up all your points getting fun toys because you simply are too lazy to put in counter measures to your hard counters. Its like seeing a 5 ship Demo build that bids first for 6 points. Of course its going to be great when it goes up against 400 pt lists. But is that really a good list? No.

I don't think it has meta finalized at all. DeMSU is at a low, Rhymerball lists are losing to other lists, Rieekan is being taken down. I don't think we have a firm meta at all. It is a shifting meta that is partial to the Imperial side but that is fine.

From a non-moaning standpoint here's what I think is wrong with what we have: Wave2 has still become more meta-finalized. This is really not negotiable, its a primary result of how much time we have with this iteration of the game. While Armada is a game that reduces the impact of net-listing, it isn't immune to them. You can easily see which strategies are considered tier2 for the AVERAGE player: ex. Vic lists, no squadron lists, to some extent low ship count lists.

Now when confronted with that, a lot of people anecdotally say: Wait, but look, I'm doing great with X ship! Great! But that doesn't mean that ship is doing well. What also can frustrate players is where a game design could be so obviously better and just isn't. It would take a few upgrades or new ideas to fix, and those new updates to the game have been promised usually nearly 3 months ago, and still haven't shown up.

I think we were hoping Wave3 would come within Q2, got the notice it was split into two ships only, expected it then to release in June to start playing in the summer, and as of how, there's no even speculation on when it would come out.

Why is this not irritating? I don't know. Apparently, people think this is GREAT! Because its FFG and its ARMADA. Whoopdie do.

Also, yes new crazy lists are cool. But they're usually crazy because they have some inherent weakness that you're hoping not to get exploited. I've seen a whole bunch of people try things like 2 ISD lists. And invariably, their particular builds die to mass squadrons and strong AA within those squadrons. In fact, I've seen people take no squadrons in those lists. And then just get torn up when they DO face a squadron list, (even after adjusting for their main plan of hitting hard and blowing up carriers).

That isn't making a good list to me. That's gambling that you won't face the thing that takes you apart.

To me, there's no glory to be won by creating a list that allows you to use up all your points getting fun toys because you simply are too lazy to put in counter measures to your hard counters. Its like seeing a 5 ship Demo build that bids first for 6 points. Of course its going to be great when it goes up against 400 pt lists. But is that really a good list? No.

I hear you, but saying there's no speculation as to the release of Wave 3, then you didn't read that preview article very carefully. They said it would release in Q3, which literally started 14 days ago, so maybe that's why you've gotten some negative responses. I can definitely understand the frustration, and I doubt FFG WANTED to split it up and wait so long, I am sure they would rather make money. So they did the best with the hand they were dealt, as are we.

I generally build my lists for "all comers," but I think we're varied enough here that no list is immortal and uncounterable. Would be a boring game if that was the case. What's important is playing the list with a plan when that counter shows up.

Overcoming the weak points of crazy lists is half the fun. 4-6 Nebulon-B's is a hoot! Watching Demolisher lists gnash their teeth as you thwart their players is always a blast, watching Rhymerball's get in for their attack and then taking e Neb Escorts worth of anti-squadron dice spices things up.

Only one way to get better. Play with what you consider the bad stuff so that you can learn how to counter the "good stuff"

I disagree whole heartedly with "meta stabilized".

That is a statement of fact. It even comes with a "you cannot disagree" disclaimer.

That requires proof. Not anecdotes.

Where is your evidence, so that it can be accepted or disproved?

Addenum:

I am not disagreeing that you may be 'bored' with the iterations you see. That's a personal call, and a fair one.

I am disagreeing with the fact that everyone else should see it the same way.

Edited by Drasnighta

I've seen a whole bunch of people try things like 2 ISD lists. And invariably, their particular builds die to mass squadrons and strong AA within those squadrons. In fact, I've seen people take no squadrons in those lists. And then just get torn up when they DO face a squadron list, (even after adjusting for their main plan of hitting hard and blowing up carriers).

That isn't making a good list to me. That's gambling that you won't face the thing that takes you apart.

Well... the same can be stated about people trying DeMSU lists and failing miserably with them. In my experience one can successfully fly 2ISD no squadron list even against a squadron-heavy list as long as he knows how to fly it,so you're mistaken there.

EDIT: As far as the meta is concerned I believe even Wave2 meta is not stbilized but is constantly shifting even now (Just look at the regionals data)

Edited by pt106

Yeah I pressed this guy hard on what to do if the counter showed up. He kind of deflected it. Had a rough plan. Game 3 he gets paired against it. Gets demolished.

Anyway. I was expecting it to come by now and is not even street dated.

Either way. I'm not sure I understand why people are so jolly to not get new toys. Always puzzled me.

And then shout out to the pompous gamer crowd who think waiting for these things off bad company logistics is some sort of manly merit.

Who said I enjoyed waiting?

I don't.

I just don't complain about it fruitlessly.

Personally, I just want to see the game get revitalized in our area. I'm interested in playing regularly, but if there's no solid community then it's pretty hard to make this your main game. So, I haven't picked up any ships yet, I can't justify it unless I've got people to play with. Doing X-Wing instead which I'm less excited about, just because there's a huge community and I when I show up I can reliably find people to play against.

What that's going to take I think is Waves 3 & 4 coming out and some sort of announcement at Gencon, anything really. Just something to get people a little more excited about the game again and build enough interest that I can start pushing for a standard "Armada night" at the local game store.

If it hasn't come out by now, then I don't expect Wave 3 until after Gencon (they may have the ships for pre-sale at the con though). I get it, this is a very busy time for FFG, hard to do everything at once. But please try to get the game back on track. You've lost so much momentum from the early wave delays that priority #1 right now has to be rebuilding confidence and showing that the game has a bright future.

Edited by dboeren

Yeah I pressed this guy hard on what to do if the counter showed up. He kind of deflected it. Had a rough plan. Game 3 he gets paired against it. Gets demolished.

Well, so that particular guy didn't have a plan (or his particular fleet did have a weakness). That doesn't mean that the same statement is true in general for all 2ISD fleets.

For wave 3 my current theory is it's deliberately delayed to make Gencon Wave2 tournament.

I disagree whole heartedly with "meta stabilized".

That is a statement of fact. It even comes with a "you cannot disagree" disclaimer.

That requires proof. Not anecdotes.

Where is your evidence, so that it can be accepted or disproved?

Addenum:

I am not disagreeing that you may be 'bored' with the iterations you see. That's a personal call, and a fair one.

I am disagreeing with the fact that everyone else should see it the same way.

You've also been particularly aggressive also. Attacking me.

I've offered you no injury or personal insult.

Do I want to be the same community as you? No.

Edited by Blail Blerg

::shrug:: When someone says something is the case, I'd just like them to prove it. That's all.

Who said I enjoyed waiting?

I don't.

I just don't complain about it fruitlessly.

+1

We'd all love to have waves 3 and 4 available right now. FFG would love for us to be able to buy their products right now. Fact is that you've got R&D time, manufacturing time, and shipping time to consider and there's always the possibility of delays at any of those points if something doesn't go right. Realizing that these things take time and that complaining about it does absolutely nothing is the adult response. Children complain that the car ride isn't over yet. Adults realize that you can plan your car trip perfectly but it still takes a while to get from point A to point B and there's nothing to be done about it. The children complaining only makes the whole experience more aggravating for everyone stuck in the car. It doesn't make the car go faster.

::shrug:: When someone says something is the case, I'd just like them to prove it. That's all.

I don't see how this is objectionable. Arguments need sound reasoning to be convincing and successful.